| HOW TO USE COMPUTERS TO IMPROVE YOUR CHESS
by Christian Kongsted represents something new.
Mark Crowther (Everyman) and Sarah Hurst (Batsford)
have written books about chess and computers,
but their works were primarily aimed at chess
opportunities on the Internet. Mr. Kongsted
has chosen to go in a different direction and
offers some interesting observations. I would
imagine that most chess players in the world,
when asked to recommend a data based program,
would recommend ChessBase, but Konngsted makes
a case that both ChessBase and Chess Assistant
each have their own advantages. Not only in
the fact that ChessBase is the standard and
Chess Assistant more economical, but also the
programs themselves each have their own strengths
and weaknesses. Kongsted, in eleven chapters entitled The History
of Computer Chess, Inside the Machine, The Blind
Spots of the Computer, How to Beat Your Computer,
Hardware, Software, and Databases, Computer-Assisted
Analysis, Improving Your Opening Play, Improve
Your Tactics, Improve Your Endgame Technique,
Playing Chess on the Internet, and Computer
Chess in the Future, covers pretty much everything
you would want to know about the Silicon monsters.
He explains why computers will inevitably get
stronger and stronger and yet humans will still
be much better in certain areas of the game,
such as long-term strategic thinking. One example
given in this book is the difficulty programmers
face in defining what is a bad Bishop. Kongsted
shows positions with White pawns on c2, c3,
and d4 (Anand, Timman, Dortmund 1999 and Fedorowicz-Rey,
San Francisco 1998) where the computers have
trouble appreciating just how powerful White's
dark squared Bishop can be. The author has plenty of good thrashings by
GMs against their Silicon counterparts using
the time tested anti-computer opening The Stonewall
Attack, but he doesn't limit himself to advocating
that as humanities sole weapon against the machines.
In his chapter on Blindspots in the Computer,
he shows not only the vulnerability in the closed
positions, but the difficulties in certain endgames
where the horizon effect comes into play. Anand's
famous escape against Fritz 6 at Dortmund 1999,
where the computer walks into an unbreakable
pin certainly gives cause for hope.
YOU
CAN FIND THIS BOOK AT

|