IT'S YOUR MOVE: TOUGH PUZZLES by Chris Ward follows in the
format established by the English GM in earlier
books in this series. The reader is given five
tests, each with ten positions to solve. Each
position is prefaced by some possible suggestions
of what to play and points are awarded according
to the solver's level of accuracy. Readers who
remember Hort and Jansa's excellent WHAT'S THE
BEST MOVE will have a rough idea of what this
book is like. One very important difference is
that Ward has directed this book at a lower level
than the Czech GMs – I would say 1800-2400. It
might be a bit tough going for those at the lower
end of this rating spectrum but they will still
get a lot out of this book due to the author's
detailed solutions.
One can't say IT'S YOUR MOVE: TOUGH PUZZLES is your normal
sort of puzzle book which most readers would
expect to be a series of tactical exercises to
solve. In many ways it is much better and more
realistic, comparing to game situations you might
actually encounter. Often there is more than
one plausible move in a position. Indeed one
move may be the best, but the positions are rarely
totally black and white. Working through exercises
like these can't help but improve your ability
to calculate and hone you positional and tactical
skills. Ward's lively writing style ensures you
won't be bored.
Recommended. |