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IT'S YOUR MOVE
TOUGH PUZZLES

Author: Chris Ward
Everyman Publishing (2003)
160 pages
$18.95

Reviewed by John Donaldson

 

IT'S YOUR MOVE: TOUGH PUZZLES by Chris Ward follows in the format established by the English GM in earlier books in this series. The reader is given five tests, each with ten positions to solve. Each position is prefaced by some possible suggestions of what to play and points are awarded according to the solver's level of accuracy. Readers who remember Hort and Jansa's excellent WHAT'S THE BEST MOVE will have a rough idea of what this book is like. One very important difference is that Ward has directed this book at a lower level than the Czech GMs – I would say 1800-2400. It might be a bit tough going for those at the lower end of this rating spectrum but they will still get a lot out of this book due to the author's detailed solutions.

One can't say IT'S YOUR MOVE: TOUGH PUZZLES is your normal sort of puzzle book which most readers would expect to be a series of tactical exercises to solve. In many ways it is much better and more realistic, comparing to game situations you might actually encounter. Often there is more than one plausible move in a position. Indeed one move may be the best, but the positions are rarely totally black and white. Working through exercises like these can't help but improve your ability to calculate and hone you positional and tactical skills. Ward's lively writing style ensures you won't be bored.

Recommended.