| |
This
was a bitter disappointment. I'm not sure what
I expected, but this surely wasn't it! Perhaps
I wanted real analysis, new ideas, or advanced
insight (after all, Bronstein is one of the original
KID pioneers). None of this was forthcoming. In
fact, this book won't teach you anything about
the King's Indian as far as actual variations
go.
So far, I've painted a dismal portrait.
However, there is a light at the end of this KID
tunnel. I liked the old KID games given in part
one, in particular the Tarrasch contest from 1885
(I wasn't familiar with it). I also felt that
part two was very useful for players under 1800.
Here the author lists the functions of each piece
and pawn, telling you what it will do, and where
it belongs. Part three is even better: Bronstein
gives us 36 standard moves of the Black pieces
(telling us where they go and why they go there),
24 standard moves of the Black pawns, 36 standard
moves of the White pieces, and 24 standard moves
of the White pawns. Part four is useful as well,
offering us various tests so that we can see if
we understood the basics given to us beforehand.
All this sets the seeds for an
excellent instructional manual on the ins and
outs of the KID. However, Bronstein apparently
lost interest here, and fills the rest of the
book up with his own KID games. This, of course,
isn't a bad thing. Bronstein played this opening
magnificently, and many of these games are truly
wonderful. Unfortunately, the notes are very basic
and lazy, and the lack of clear opening variations
(even simple ones would have helped) might leave
the amateur in the dark about how to start a game.
Ultimately the book seems poorly
planned: the first four parts nicely teach us
some basic ideas, but the vast majority of the
book (part five) then becomes too complicated
for the audience it originally addresses (while
not being detailed enough for more advanced players).
Click to see Bauer's review
of this book.
YOU
CAN FIND THIS BOOK AT

|