James
Howell told me that he was writing this thing
months before it was finished. An odd choice,
I thought. Most Brits crank out opening tomes;
is Howell actually trying to teach us something?
Why would he want to do such a thing? He answers
this question in the Preface: "I decided
to write this book because I became frustrated
with the lack of a guide to the endgame that was
suitable for the players I was coaching."
The plot thickens, but I'll have
to take you back a few years to the Czech Republic.
Playing in Pardubice (a town famous for its gingerbread,
nude parks [I could tell a story of me running
naked through the city's parks at midnight, but
I don't think this is the place to do so] and
equestrian training), I walked by a young man
who seemed clean and well groomed. Seeing that
he had bathed, I knew that he couldn't be an Eastern
European and so I hastened to start up a conversation.
Sure enough, he was English. Since everyone else
spoke with chirps and grunts, we hung out together
and I quickly became quite fond of the IM. (Bear
with me. There IS a point to this story! On second
thought, maybe there isn't?).
James was doing a European tour
in a frenzied effort to gain his grandmaster title.
Though he didn't succeed in Pardubice, he did
get the GM title a short time later. Now for the
odd part: having gotten his title, James did the
following three things: 1) He wrote this book.
2) He quit chess. 3) He started a bathtub company
that imports their product to several Eastern
European countries. (Okay, this last one was a
lie, but its theme fit in well with the rest of
my ravings so I couldn't resist).
Now for the point: Why would he
write a chess book when he's given up the game?
Why do a book for students when he no longer teachers?
I smell conspiracy here!
Anyway, back to the book. Our (now)
well-known English grandmaster has written one
of the best basic endgame books I've ever seen.
Clear language, an enormous amount of explanation,
dozens of highly interesting examples: Howell
starts with the most basic building blocks of
each endgame (King & Pawn, Rook & Pawn,
Minor Piece, Queen Endings, Pawnless Endings,
etc.) and slowly takes us into more complicated
ground (all the while feeding us rules that make
the more complex situations easy!).
In my opinion (how can you
doubt a guy who runs naked through parks?), there
are only three endgame books that players in the
C-2200 classes need buy: Shereshevsky's Endgame
Strategy, Soltis' GM
Secrets/the Endgame,
and Howell's Essential
Chess Endings. A serious
study of these three books will give you a 2400
understanding of this all-important phase of the
game, so don't hesitate to add them to your library.
I wish Howell would find the time
to write some more chess books. There are very
few good instructive chess writers (opening writers
are a dime a dozen); James Howell has shown that
he's one of the very best.
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