After
reviewing many elementary endgame books, Endgame
Challenge, by John Hall,
returns us to the world of somewhat more complicated
endings, some of which will challenge at least
mid-level students. Still, the book starts out
at what I would call a "below-intermediate"
level. That is, only 3 truly elementary mates
are given, and a couple of easy king-and-pawn
endings are included, but already there are many
more difficult mates (bishop and knight, two knights
with an enemy pawn, bishop versus rook, etc.)
and more complicated pawn endings. Before I forget,
this quote from the Introduction: "...most
of us feel that learning endings is a dry and
boring process. Not so with Endgame
Challenge!. This book
offers a fun and dynamic approach...Rather than
pore endlessly over rules and techniques in some
dusty 500-page manual, you can now take an active
part in your endgame education!" Notice how
these "manuals" and "tomes"
are always "dusty." Don't a lot of the
books you bought two years ago have a nice layer
of particles as well?
In fact, I really like the approach
this book takes. Its 451 examples, all with "Hints"
next to them and then solutions on another page,
reminds me of the best of those "1001 Tactical
Exercises" books that we grew up with and
are still strongly recommended by top players.
The positions are marked according to difficulty,
so you can jump to the ones appropriate to your
level. I feel that thinking about and then taking
your best shot at these problems is a great way
to learn endings. The fact that feedback is required
takes the passivity out of study. Among the elementary
books discussed here, this has to be one of the
best. I recommend it highly.
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