A
different kind of book is Shereshevsky's Endgame
Strategy, recently reprinted.
The first thing I noticed is how restrained and
almost conventional this book is, in stark contrast
to Shereshevsky's brilliant-but-mad, analytically-flawed
book The Soviet
Chess Conveyor, which
is sort of a cult classic. First, we present the
usual claim: "Chess literature contains very
few works on the endgame, and in the main these
are reference books, in which theoretical and
not practical positions are analyzed. The present
book [studies] basic practical principles."
Okay, what's in the book? Some
chapter titles are "Centralization of the
king," "The role of pawns in the endgame,"
"The principle of two weaknesses," "The
two bishops," and, to Soltis' delight, "Do
not hurry," although Shereshevsky makes clear
that this is far from a Commandment, calling its
logic "mainly psychological," and emphasizing
that "on no account should this principle
be abused," with an explanation of why that
is.
In fact, one will not learn the
basics from this book at all; rather, it is a
series of mostly complex examples, often in the
middlegame rather than in the ending! Indeed,
there are 62 pages of "complex endings";
and most players would call the vast majority
of the rest of the book's examples quite complex
as well. I am very impressed by his insistence
that "everything depends upon the specific
features of the position." Also his tendency
(more pronounced in his other endgame books) to
take positions and structures that derive from
certain popular openings. I like this book a lot,
but it has more to do with transitions from the
middlegame than with endings themselves.
YOU
CAN FIND THIS BOOK AT

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