It seems as though everyone today uses either
a chessplaying program or an analytical engine
or both. If you're like me, you don't understand
much about what goes on behind the interface
of these programs, and you may not know HOW
TO USE COMPUTERS TO IMPROVE YOUR CHESS, which
is the title of Christian Kongsted's book.
Typical programs that Kongsted tests are Shredder,
Fritz, Nimzo, Chess Tiger, Hiarcs, Chessmaster,
and Junior. The very first page that I turned
to had an interesting exercise for the computers:
an endgame position with a White having a rook
versus knight, but Black having a pawn for the
exchange with an advanced b-pawn on the seventh
rank. Kongsted explains why, although the rook
is going to help in creating a zugzwang to eventually
force the win of a Black pawn (or the shattering
of his structure), these powerful programs are
at first unable to come up with the right assessment
(i.e., that White has a winning advantage).
8 programs assessed Black as having an advantage
(in one case by almost a full pawn), and 2 gave
White an advantage. I was happy to see that
a favorite program of mine, HiArcs, gave White
a 0.55 pawn advantage (Shredder was the other,
giving +0.23). Kongsted points out that although
these are just "first impressions" by the computer
they are important because, while calculating
a longer sequence, they could be decisive for
whether the program goes into a superior or
inferior endgame.
Encouraged by this informative beginning, I
wandered through the book and read something
from each chapter. Their titles explain most
of what's in the book:
Part 1 "How the Computer Works":
1. The History of Computer
Chess
2. Inside the Machine (search
methods, evaluation functions, etc.)
3. The Blind Spots of the Computer
(there are surprisingly many of these, e.g.,
fortresses, positional draws with unbalanced
material, materialism, endgame knowledge, calculating
long lines that include sacrifices, and closed
positions)
4. How to Beat Your Computer.
This is a great chapter, based upon the author's
experience. Not surprisingly, he recommends
a lot of closed and slow positions. Thus he
likes Stonewall positions, English Openings
with c4/d3/e4, the King's Indian Attack and
Defense, the Schmid and Czech Benonis, the Gurgenidze,
French Defense and Berlin Defense! He has no
less than 12 tips for beating computers (or
drawing if need be), and it may be that some
readers will buy the book for that reason alone.
Part 2 is called "Improving with the Computer."
It's mainly about how to about set up databases,
optimize your playing programs, and study and
analyze with computers:
5. Hardware, Software, and
Databases
6. Computer-Assisted Analysis
7. Improving Your Opening Play
8. Improve Your Tactics
9. Improve Your Endgame Technique
10. Playing Chess on the Internet
I didn't read as much of this material because
I already know how to handle most of this. A
final chapter is called "Computer Chess in the
Future." There are also four pages of Websites
about related chess subjects, e.g., Database
programs (both commercial and free), News, Chessplaying
programs, both commercial and free, electronic
chessboards, Internet chess clubs, and so forth.
I think that most players will like this book,
if only because it has so much relevant material
in one volume. I should mention that there's
a strong emphasis on ChessBase and its playing
programs in this book. So although the theoretical
sections are unbiased, the practical ones are
probably most useful to those who work with
ChessBase.
Click HERE
to see Donaldson's review of this book.