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In
this review, I discuss Modern
Chess Openings 14 (MCO),
revised and updated by Nick deFirmian. DeFirmian
did much of the writing (roughly 32%, by my estimation),
and undoubtedly helped to write other contributor's
sections. Before anything else, I should say that
MCO 14
is a vast improvement over its predecessor #13
in almost every respect. It has moved into the
modern age with extensive use of databases and
analytical help from computers. MCO's
other contributors are John Fedorowicz, John Donaldson,
Elliot Winslow with Steve Brandwein, and Bruce
Leverett, all theoretically inclined and competent
analysts. Fedorowicz handles Indian System specialties
like the Benko Gambit (about which he has written
a book), the King's Indian, and the Grunfeld.
John Donaldson has been writing books and articles
about the Slav Defense for years. Winslow and
Brandwein collaborated on the Queen's Gambit and
romantic King's Pawn openings, and Bruce Leverett
authored the section on his specialty, the English
Opening.
I am rather surprised that
the one-volume comprehensive encyclopedia continues
to be most players' gateway into the world of
openings. But that is definitely the case. Thus
far, and probably for several years, electronic
versions of such a book are falling far short
of the depth of, and intelligence behind, the
printed versions. The real question, for those
who want to study openings, is the right balance
between the comprehensive approach and specialized
individual books. There clearly exist large groups
of players who prefer either or both. A book like
MCO
has the advantage of putting all the material
in one place, with a human being deciding on best
lines and mostly eliminating the rest. This is
something that a computer, even with advanced
calculating and assessment ability, still can't
even approach doing; it is far stronger as a practical
competitor. DeFirmian, who worked to prepare Deep
Blue against Kasparov, points this out, explaining
that "chess openings are very difficult for
computers unless they simply repeat human moves."
Still, to supplement books, magazines, database
searches, and human judgment, deFirmian used computer
analysis, primarily to eliminate tactical oversights.
MCO
begins with a brief introduction to notation and
an example of what simpler lines a near-beginner
might want to start with. The book is divided
into five major sections (Double King Pawn Openings,
Semi-Open Games, etc.). Most individual subsections
have a fairly short, popularly accessible, introduction
to the history and strategy of the variation in
question, with the exception of major openings,
where several subsections are introduced together.
This attempt to appeal to inexperienced and intermediate
players is consistent with the broader, less intensely
analytical approach we will discuss below.
There are two versions of
the 14th edition, one published by McKay (henceforth
MMCO)
and one by Batsford (henceforth BMCO).
As far as I can tell, the prose, moves and analysis
are identical, with the extra pages in MMCO
attributable to slightly more space between notes,
blank pages separating sections, a condensed Index
in BMCO,
and the like. Differences in appearance will be
discussed shortly.
Although I take this step
with great trepidation (fearing howls of protest
from both sides), I want to compare MCO with its
nearest competitor, Nunn's
Chess Openings (NCO).
This is the best way to clarify certain issues,
and in any case the reader should benefit from
such a comparison. I took a lot of time comparing
the two, so as to eliminate hasty judgments, but
there are always things to miss, so I beg forgiveness
in advance. I should say up front, however much
it looks like hedging, that both books have advantages
and disadvantages which will probably make them
more appealing to different sets of readers.
Let's start with appearance
and readability (in the visual sense of the term).
It is remarkable that the Batsford version of
MCO
is so much more readable than the McKay version.
BMCO
is physically wider and a bit taller, so that
it can fit the same material on a page using a
larger font for the main moves. More importantly,
the Batsford type is darker with much better contrast
against its white background. In appearance and
readability, it is therefore superior to MMCO,
and also to NCO,
but for somewhat different reasons. NCO
uses a smaller font and a more crowded page. Surprisingly,
with what is often two to three times the analytical
material per page (see below), NCO's
readability is quite competitive with
MMCO's, due to
NCOs darker type and
the color of its pages, which is not as white
as BMCO's,
but not as yellow as MMCO's.
On the other hand, both MCOs
have a great deal more space between the main
moves and between moves in the notes, which definitely
makes for more comfortable reading. So to me,
the conclusion on this issue is that
BMCO is far and away
superior (easy on the eyes, that is) to either
MMCO
or NCO.
But NCO
is at least comparable MMCO,
with the latter's open space only slightly more
important than NCO's
superior contrast. As a point of information,
MMCO
uses "traditional" algebraic notation
with letters (e.g., 32.Qxc3), whereas both BMCO
and NCO
use figurine algebraic (the piece given by a pictorial
representation, the rest of the move by letters
and numbers).
Now we move to a subject
that means a great deal to advanced players and
most tournament players, but perhaps relatively
less to the reader who plays less frequently,
namely: the amount and character of the material
presented on any given opening. This is a very
complicated issue, but I can make a few general
statements up front. Overall, unquestionably,
NCO
presents many more moves and alternatives than
MCO (remember that both
MCOs
have the same material). More precisely, the number
of moves per page in NCO
tends to be two to three times that in MCO,
which is a very significant factor in NCO's
favor. By contrast, MCO
includes verbal comments in its notes, and NCO
does not. MCO
also cites all game references (players, sites,
and dates), whereas
NCO does so "only
when they are of particular interest" (see
below for some figures). MCO
tends to have about one game per note, often with
commentary in the remaining notes. Finally, MCO
has longer prose introductions to sections. We
will expand upon all of this next.
Let's examine the total of
pages and their nature. To begin with, 734 pages
(MMCO)
and 708 pages (BMCO)
are certainly more than NCO's
544 pages. But it's interesting to see how these
are allocated. MMCO
(I received this first, and have based quite a
few numbers on it) devotes 14 pages of introductory
prose to its broadest divisions, and about 127
pages (extrapolated from half the book) to its
section introductions. NCO
has only 22 pages of section introductions. Thus,
about 120 of MCO's
page lead is accounted for by introductory prose.
Analytic- and information-oriented readers will
consider this in NCO's favour: suddenly the number
of NCO's
information-packed pages approaches that of MCO's
when it comes to games and analysis. Readers who
like prose and descriptions, however, will consider
this an advantage of MCO.
Since NCO's
introductions are done with smaller type (and
smaller diagrams), it has somewhat more room per
page to introduce variations; but MCO,
even larger type, still offers much more prose
material (and larger diagrams) in that area. The
Najdorf Sicilian, for example, gets its own three
pages of prose in MCO,
apart from the general Sicilian introduction,
and there is only a general "Sicilian: Main
Lines" introduction in NCO.
The French introduction gets 6 pages in MMCO,
5 in BMCO,
and 1 in NCO.
While MCO's
introductions give historical background and reviews
more general strategy as well as assessments,
NCO
devotes its space to key variations, some strategy,
and assessments, the latter of which are concise
but very informative.
So if the number of pages
devoted to moves are about 40 more for MCO
(discounting for the excess pages in MMCO),
why is the analytical coverage in NCO
(in the sense of moves) so much more detailed?
For one thing, MCO
uses more space to list the main moves, leaving
less room for the notes. Also, NCO
has few if any pages that contain only a few lines
of notes, while MCO
has quite a few more (especially MMCO).
Probably the most important difference consists
of the space between lines. Consider these figures
for a few (randomly chosen) full pages of notes,
each covering the same general subject as their
counterpart. For the first page of notes I looked
at I got these results: MCO:
147 full moves, 20 game references (in the notes),
and 59 words of prose (ranging from things like
"with a good game" to "taking the
d-pawn allows Back good play on the dark squares");
NCO:
300 full moves, 25 game references, and no prose
(always the case with NCO).
In the next comparison, I got: MCO:
118 full moves, 18 game references, and 81 words;
NCO: 344 full moves
and 1 game reference. The third example: MCO:
115 full moves, 17 game references, and 99 words;
NCO:
295 full moves and 15 game references. Finally,
from a page of popular main lines: MCO:
109 full moves, 13 game references, and 164 words;
NCO:
282 full moves and 10 game references. Looking
through NCO,
I found quite a few pages with 0-2 game references,
but also ones with 5, 8, 12, 13, 21, and even
one with 34! My guess would be an average of 8-10
game references per page of notes. Looking through
MCO,
I found it more consistent, with 15-20 references
on most pages, and between 60 and 110 words of
prose. (Full pages were created from adding fractions
of pages on adjoining pages when necessary).
The fairly obvious conclusion
is that NCO
has a two-to-three times advantage in moves and
analysis, but no words; whereas MCO
has more words and game references, but still
has considerably less total material per page
(i.e., total characters, including moves, prose
and references).
The specific nature of the
material and its distribution is very interesting.
Although I inevitably disagreed with some assessments
in both books, I think they deserve high marks
for their identification of the most important
lines. The NCO
authors do have an edge in playing strength and
published theory, but deFirmian's crew is well
chosen for their areas of expertise. I went over
two major openings in detail, ones in which I
have some experience, and snippets of two others.
As expected,
NCO tended to have more
options to the main moves; a typical situation
would arise with MCO
giving equality in a main line, and NCO
giving equality to the same line, but also showing
one or two other paths to equality or inferior
continuations that MCO
ignored. An interesting aspect of this comparison,
which reflects well on the deFirmian team's judgment,
is that for most lines, despite the disparity
in total moves, MCO's
ultimate assessment tended to match NCO's.
MCO
neglected lines which should have been included
more often than NCO, but not dramatically so (not
including "normal" options in the notes).
And although both books had surprising amounts
of original analysis, this seemed to be lengthier
more often in NCO.
When the two sides disagreed, it was often because
one book has extended the key example a few moves
further; I felt that in these cases, MCO
had the better assessment just as often as NCO.
See other figures below.
I should mention some things
related to convenience, which may be relevant
to some but not to others. NCO's
treatment of transpositions is much more thorough
than MCO's,
which is itself a virtue and also helps one to
negotiate NCO's
denser presentation. And while NCO's
smaller type is more difficult to read than BMCO,
as described above, I was reminded of and pleased
by NCO's
policy regarding the placement of notes as I was
making these comparisons. NCO
tries to place all such notes on the same page
or the page across from the main moves, requiring
no turning of pages to see the notes. Only rarely
do they fail to achieve this goal. MCO
is not at all as bad as the Yugoslav Encyclopedias
in this respect, but one still has to flip pages
much more frequently than with NCO,
particularly in theoretically dense variations.
This is in part due to the space consuming listing
of the main moves. MCO's back Index lists openings
according to their names, while NCO
has a small type move-tree Index with footnotes.
I suspect that most average players (certainly
not bookish players or theoreticians) will probably
prefer MCO
in this respect. Both have less detailed Tables
of Contents with named variations. There are some
mistakes with the BMCO
Index which probably arose from translating the
MMCO
Index, e.g.,
BMCO lists the Reversed
Queen's Indian as being on pages 721-23 and the
Reversed King's Indian on pages 710-14, although
the book's variations end on page 703. That only
applies to a few lines; but more significantly,
the Reversed Queen's Indian doesn't appear at
all.
What about the distribution
of material? On the whole, NCO
pays relatively more attention to contemporary
variations played by leading players, as well
as to theoretically controversial lines. When
you exclude section introductions, the two books
(using NCO
and MMCO)
devote almost exactly the same number of pages
to the Sicilian Defense, NCO
devotes about 50% more pages to the King's Indian,
and 50% more to the Modern Benoni. In contrast,
MCO
tends to stress more traditional openings. It
has, e.g., almost twice as many pages on the Queen's
Gambit Declined and 50% more pages for older 1.e4
e5 lines like the King's Gambit, 4 Knights, Latvian
Gambit, Ponziani, Danish Gambit, etc. There are
some exceptions, with MCO
being just as "cutting edge" in some
sections, but even when you break down specific
openings, NCO
tends to have a more contemporary feel while MCO
devotes relatively more space to traditional lines.
Naturally, a given reader may prefer either approach.
Another distinction that
might interest some readers is MCO's
greater emphasis on most eccentric openings and
certain little-played ones (with some qualifications
noted below). Some of these openings even get
separate introductions. Examples: Grob's (1.g4),
with half a page and 8 notes in MCO
vs. three lines of a single note in NCO.
MCO
gives a page and a half combined to 1...b6, 1...a6,
and 1...g5 in response to 1.e4 vs. 1 row for 1...b6,
a 3-line note for 1...a6, and no mention of 1...g5
in NCO.
Somewhat more respectable openings like Latvian
Gambit, 1.b4, and 1.b3 similarly receive much
more attention in MCO,
and the Blackmar-Diemer Gambit gets a half page
and 10 full notes in MCO
vs. 8 lines of a note in NCO.
The Danish Gambit coverage in MCO,
for a further example, swamps that in NCO.
But there are some exceptions
and caveats here. For one thing, one has to remember
that the same amount of space in both books contains
more material in NCO.
Then there are the exceptions. The Snake Benoni
(5...Bd6 in a Modern Benoni) is given a full row
in NCO
and is not mentioned in MCO.
Some surprising examples in frequently played
openings come in the early Queen's Pawn Games.
1.d4 d5 2.Nf3 Nc6, of interest to Chigorin Defense
players, has 3 rows and 8 notes in NCO
and no mention in MCO.
More popular are Bf4 lines: In NCO,
1.d4 d5 2.Nf3 Nf6 3.Bf4 gets a row and 3 notes,
while 1.d4 Nf6 2.Nf3 e6 3.Bf4 gets a row and two
notes. But neither line is even mentioned in MCO,
as far as I can see. At least 1.d4 Nf6 2.Nf3 g6
3.Bf4 is present in MCO,
but gets only a column and 3 notes, whereas NCO
has 4 rows and 18 notes. NCO's coverage of 3.Bg5
swamps MCO's as well. Perhaps the best conclusion
is that MCO
is superior in truly eccentric openings; but that
in little-played openings, it depends upon the
territory, with MCO
doing a better job with 1.e4 openings and NCO
doing a better job with 1.d4 openings.
Who are these books for?
Both MCO and
ECO have claimed to
be useful for players of all strengths. That may
be true, but their usefulness for players above
2200-2300 drops off rapidly, in my opinion. With
it's denser analysis, NCO
may have an edge with stronger players, who are
also seeking help with the very latest lines;
those players will also be drawn to the NCO
conveniences mentioned above. MCO's
user-friendly prose, its appearance, and its coverage
of older 1.e4 e5 lines will probably appeal more
to traditionally-oriented and non-theoretical
players. If one wants to know the "best"
line in a variation without distracting details,
you might prefer MCO.
Those who wish to investigate options, which can
be as good or worse than that "best"
line, may lean towards NCO.
But these qualities are relative, and subject
to argument.
I hope that this review both
gives the reader an introduction to MCO,
and fairly represents the strengths, weaknesses,
and options of both MCO
and NCO.
Both books have good qualities, and I don't think
that you can go wrong with either work, or with
both.
ADDENDUM:
My MCO/NCO
comparison attracted more responses than usual.
One reader noticed the large difference of material
devoted to the popular 4...a6 variation of the
Slav (1.d4 d5 2.c4 c6 3.Nf3 Nf6 4.Nc3 a6). Indeed,
NCO
devotes a whole page exclusively to this move,
considering 9 responses and 4 in detail. MCO
has only a 4-line footnote that considers only
one response, 5.Bg5. And although MCO
often reaches conclusions similar to NCO's
despite less material, that is not true in this
case. MCO
claims a small advantage to White after 5.Bg5;
but both NCO
and current theory disagree, NCO
offering 2 paths to equality.
This is an extreme example
of my point that NCO
tends to be more detailed in contemporary openings,
especially those arising from 1.d4, whereas MCO
tends to have more coverage of historically important
1.e4 e5 lines. While 4...a6's popularity is fairly
recent, it has still been important for at least
5 years. A possible explanation for the discrepancy
in these contemporary 1.d4 openings would be that,
aside from DeFirmian and Fedorowicz, the MCO
authors are less involved with active tournament
play and opening trends.
A chess teacher wrote to
say that NCO
was useless for students, due to its lack of explanations
and readability. I would say instead that there
are a least two types of students in this regard:
those who are information-oriented and want to
know as much as they can about the lines they
play or intend to play, and those who blanch at
crowded notes and trees of variations without
words. Among very young students or adults who
play fairly casually, it's likely that the second
group is more numerous; as players develop more,
they probably gravitate more to the first category.
Finally, I have been using
both books recently to see what "general"
theory thinks about a variation I'm addressing.
In doing that, I realized that I had neglected
to mention that NCO
lists its ultimate assessment for primary lines
at the end of each row, a handy feature shared
by the Encyclopedias and Informant pamphlets.
Thus, for an overview, one needn't read the crowded
footnotes to see how a top-level line is assessed.
In MCO,
this is really not an issue, since its footnotes
tend to be about one line, with large type. In
general, no one wrote anything that strongly contradicted
the gist of the review.
YOU
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