I
have looked forward to Iossif Dorfman's THE METHOD
IN CHESS for some time. Dorfman is considered
a leading trainer, most famously for his stewardship
of Etienne Bacrot. I heard that many in Europe
consider him superior in that field to super-trainer
Mark Dvoretsky; given that high praise, reading
about his chess philosophy and insights was an
intriguing prospect. In particular, this work
got favorable marks from many reviewers, and is
even listed among the 5 finalists for the Chess
Café book of the year award.
What a surprise I was in for: this
book is a hodgepodge of assertions that are either
too broadly interpretable or simply banal. I see
little actual content to the purported method,
mostly because Dorfman doesn't establish enough
limits or uses for the loose generalities it seems
to consist of. Worse still, the great bulk of
the book is merely a collection of Dorfman's games,
and amazingly, the notes to most of the games
consist primarily of variations with no reference
to Dorfman's theories whatsoever!
In the foreword, Dorfman announces
that he has created a “new theory”,
adding that “the reader will see a number
of rules being formulated for the first time,
generalizing the processes taking place during
play. Rules enabling certain well-known postulates
to be explained, and others to be looked at more
critically.” A fair enough “resume”
(as he calls it), although he concludes with the
obscure (and boldfaced) quote: “I regard
chess as being an equivalent (adequate) exchange”
(Botvinnik). Hmmm. Anyway, in the Theoretical
Section Dorfman defines “dynamism”
as variations [changes] in “the hierarchy
of strategic factors”, so that “plans
and ideas are transformed”. “To foresee
the modification of the hierarchy of strategic
factors is nothing other than being able to define
critical positions.” Crucially, he proposes,
“analyzing critical positions on the basis
of their static state. This aim is served by the
proposed static balance.” This shifting
status of static [enduring] and dynamic factors
is the main theme. The player needs to find a
critical position (a turning point in the play).
Then he or she makes an assessment of the static
balance. “If for one of the players the
static balance is negative, he must without hesitation
employ dynamic means, and be ready to go in for
extreme measures.”
This is all quite reasonable-sounding,
and clear enough if one concentrates; but as one
might expect, such an abstract and indefinite
approach leaves an awful lot up to the player's
judgment. It also handily preserves plenty of
room for post-facto theoretical justification.
One might assess the static balance as negative,
go dynamic, and later find that it was much better
not to do so (if only to pursue the lesser evil).
Is that supposed to be impossible? Dorfman bravely
tries to help us by defining “critical positions”
as those in which a decision must be made about
(a) possible exchanges or (b) possible changes
in pawn formations; he also includes (c) “the
end of a series of forced moves”. As he
says, “To sense that a position is critical
is already a great success”, which is not
encouraging to someone trying to think in this
manner. I don't think he ever adequately addresses
how to do this, especially because the topic almost
never comes up in his own exemplary games! This
idea -- that developing a sense for critical positions
is essential -- has been taught by Dvoretsky and
presumably numerous others for many years, and
I'm not sure that Dorfman has added much with
his above list, since the delicacy of the required
recognition is so obviously more subtle than the
list indicates.
Dorfman also provides a method for
“drawing up the static balance”. He
“suggests” (I think that “proposes”
might have been a better translation at several
points) “a regressive scale of static factors,
arranged in order of their importance.”
This word “regressive” is used repeatedly,
but as someone who experienced the word in a scientific
and problem-solving context over many years, I
can't see how any facet of Dorfman's static evaluation,
much less his method as a whole, is “regressive”.
At any rate, he then turns to more traditional
elements of positions such as king position, material,
pawn formation, good and bad pieces, weak squares,
etc. The breakdown of these elements into categories
is, as far as I can see, absolutely standard and
thus can be found in any number of instructional
books.
So the theoretical edifice is a
little shaky, but let's poke around and see how
he fleshes it out. Right away I have problems
with dogmatic statements such as “Rule:
the exchange of a bishop for a knight can only
be justified when the pawn formation is fixed”
(this is repeated at least twice, and much more
strongly than as a mere guideline). Finding exceptions
to this rule is of course easy – imagine
if Bacrot, or Dorfman himself, took it seriously.
In fact, this rule doesn't even apply to Dorfman's
own examples that he uses to illustrate it, unless
one misses easy improvements for the side yielding
the bishop. Then we have oddball characterizations
such as that of an “outpost”, which
turns out to be “a square on a half-open
file in front of an enemy pawn, situated on the
6th (for White on the 3rd) rank.” That is
bizarre enough, but the steps for exploiting its
advantages are also strange: (a) create the outpost;
(b) place a piece on it (“usually a knight”);
(c) “in the event of the exchange of this
piece, recapture with a pawn, exposing an enemy
backward pawn”; (d) “create pressure
on the backward pawn”; (e) “force
its advance and attack the resulting weaknesses”.
When you think about it, this only applies to
specialized cases, and extremely often such a
procedure would give the owner of the “outpost”
(so defined) a distinctly inferior game. On top
of that, step “c” seems to assume
that, say, Black's adjacent pawns are on the second
rank, e.g., that in the case of a knight on d5,
they are not on c5 and e5 so that White would
suffer from a “dead spot” on d5. Even
when a pawn is on the second rank, say on e7 or
c7, a pawn recapture on d5 may well allow Black
the opportunity an advantageous for ...f5 or ...b5.
I find myself quite often disagreeing
with the variations that Dorfman supplies; he
tends to skip the opponent's favorable opportunities,
sometimes obvious ones. Then there are the irritating
editorial mistakes such as misnumbering of moves
and move typos. It's not that difficult to do
move-checking these days.
Revealingly, the section on the
“Practical Application” of the method
consists solely of 64 games by Dorfman. One might
be more convinced if it turned out that other
top players' games reflected use of the method.
Or if his games were linked to his text and theories,
rather than limited for the most part to comments
about the players, opening theory, and wordless
variations. Then, as if those contests weren't
enough, he has an “Appendix” of “several
games”; this turns out to be 29 more almost
noteless Dorfman games. And in all these 93 games,
amazingly, I can't find a single negative comment
about Dorfman's play! Seriously. Perhaps a few
exist somewhere, but the point should be obvious.
I have no doubt that Dorfman
is a good teacher/trainer, but people with a particular
skill do not always write good books. Unless you're
looking for “The Lightly Annotated Games
of Dorfman With His Mostly Inapplicable Pedagogical
Observations”, you should stay away from
this book. Perhaps his recently released follow-up
will be better, but for that to be true he would
have to have brought himself down to earth, and
to have widened his base of examples.
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