Tactics books are readily available,
and in many instances there isn’t a lot
of difference from one to the next. This is a
fun collection that helped me get through a 15-hour
plane ride – anything that can make a journey
of that length bearable should appeal to others
as well.
The book consists of 12 tests, and
each contains 15 positions. Each test has problems
that increase in difficulty; there are some that
are worth 5 points, others are worth 10, and the
more difficult problems are worth 15 points. In
every case, there is a maximum of 150 points available
per test.
The book has some useful features
that set it apart from similar offerings. The
author is a noted tactician, and many of his games
(both wins and losses) are featured. Besides the
presence this brings to many of the examples,
the author provides useful commentary about many
of the positions.
The author has also provided useful
tools to help the average player enjoy the book.
There are hints available for the player who cannot
solve a particular problem; these cost a portion
of the points available for solving each problem.
The author also provides partial credit for reasonable
moves from time to time.
The problems themselves run the
gamut from simple one or two movers to very challenging
and deep combinations. The author gets the player
started by setting the scene – the reader
always knows which side is playing for the advantage,
and often Plasket goes even further and tells
the reader what exactly the solution will gain
(i.e., wins a pawn, gains a winning attack, checkmates
in three, etc.).
The author does a good job of varying
the selections – there are a few opening
and endgame positions as well as the usual middlegame
variety. They also are taken from a variety of
sources, so it is likely that most players will
not have run across the vast majority of them.
I would guess that I was familiar with less than
10% of the positions, although there were some
notable exceptions – Fischer’s famous
Rf6 against Benko in the U.S. Championship where
he scored a perfect 11-0 was one, and there were
several positions from Kasparov and Karpov games
that I already knew.
I worked through every exercise
in the book, and generally enjoyed the experience.
There were certain kingside attacking formations
that seemed to get more coverage than other ideas,
but this is (in my case, as a positional player)
probably a good thing. Of the 150 points available
in each exercise, I generally scored around 110-120,
with a high of 132 and a low of 85.
This is a middle of the road exercise
book. The author provides interesting commentary
in his solutions and doesn’t make things
exceedingly difficult in setting up the problems.
At the same time, the exercises (particularly
those that get the full 15 points for solutions)
are not easy, and the author expects some pretty
deep solving to get full credit.
The author suggests that players
can gauge their progress by improvement in their
scores over the run of the 12 tests. In my case,
I did not detect a pattern of improvement, but
I am probably not the typical reader of the book
either. I do believe that many players will benefit
from the tactical exercises it provides, but some
will be unhappy that the author does not provide
a scale to help them match their score to typical
rating classes.
While I generally liked the book,
I did find that there were reasonable alternate
solutions that were not covered in the notes.
While strong players will be able to pick up on
the fact that many of these are plausible methods
for reaching the same or similar goals as the
stated solutions, some players may be frustrated
by lack of mention of their choice. In the case
where an author is going to award partial credit
for less than optimal solution, I think they have
to spend even more time ensuring that they have
not overlooked plausible alternatives.
In conclusion, this is an interesting
set of tactical exercises that should prove useful
for most players. The author provides plenty of
extras to make the book workable, but the exercises
themselves will provide a challenge for just about
every level of player.
.
YOU
CAN FIND THIS BOOK AT

|