Of
late, more attention has been paid to topics previously
overlooked, and this and other works addresses
endgames for the average player. CHESS ENDINGS
MADE SIMPLE provides a stripped down version of
the information necessary to play typical chess
endings, and while other works may provide more
content, this may be a practical choice for the
time-challenged reader.
The author was active as an English
junior player and now, years later, has resumed
his chess activity and achieved the International
Correspondence Chess Federation International
Master title. He has also played in three British
Championships.
According to the introduction, this
book is targeted at those who would like to make
a significant improvement in their endgame play
and are willing to put in some time to do so,
based on learning patterns, concepts, and plans
rather than memorizing or calculating. To accomplish
this, the book is split into two parts, with the
first 83 pages devoted to the theory of various
endgame types, and the next 49 devoted to 100
exercise positions and their solution.
The theory begins with certain pawnless
endgames: mating with bishop and knight, queen
versus rook, rook and bishop versus rook, and
rook versus a minor piece. Given the audience,
I was surprised that mating with two bishops was
not included. As a side note, while all of the
examples covered have merit, I have never had
to contest either side of the bishop and knight
mate, and I’ve occasionally wondered about
players who have spent countless hours attempting
to master it. On the other hand, I have been on
both sides of rook and bishop versus rook, and
it is not an easy defense, which this book confirms.
Brevity is the order of the day
in the book’s theoretical discussions, and
I was skeptical the author could pull off the
second chapter, on king and pawn endgames, in
11 pages. I was pleasantly surprised by some of
the useful information he provides. The basic
discussion of the opposition was straightforward,
with examples also explaining distant opposition,
triangulation, tempo moves, and key squares.
The chapter also covered a variety
of other necessary concepts, such as promotion
tricks, entering the square, and “the shoulder
charge” (a term I hadn’t previously
come across). This is really an interference concept.
As the author puts it, “as a general rule,
if there are alternative routes that the king
can take to a target square, it should take the
route that most impedes the opposing king.”
This is a useful and practical general rule that
the author illustrates with a couple of examples.
This is the sort of helpful guidance the book
provides from time to time that can make a noticeable
difference in the reader’s endgame play.
Generally, one gets the same brief
but acceptable coverage of what’s important
in later chapters as well. I was certain that
key concepts would suffer in rook and pawn endgames
covering just 23 pages, but I didn’t find
too many glaring oversights. All the key positions
– Lucena, Philidor, Saavedra’s underpromotion,
Vancura, short and longside defenses, etc. –
are covered with sufficient depth for the reader
to get a basic grasp of their use. The author
also explains key concepts relating to rook pawns,
drawing ideas against multiple extra pawns, pawn
advantages without passed pawns, etc. Some topics,
such as rules relating to a cut off king, could
use more coverage, but that’s the trade-off
for keeping things simple.
The chapters are based on the type
of piece(s) encountered. Particular attention
is paid to the peculiar challenges each piece
brings to the endgame – knight mobility,
drawing patterns in opposite colored bishop endgames,
perpetual check ideas in queen endgames, etc.
While depth isn’t great, the breadth of
practical examples and positions is reasonable
for this type of work.
The abridged nature of this book,
however, means that some important endgames are
not addressed. These include pawn endgames with
rook versus a minor piece (or pieces) and double
rook endgames. With the rise in use of exchange
sacrifices, rook versus minor piece endgames are
becoming more common, and there are key defensive
techniques that a player must know. Likewise,
double rook endgames are fairly common and require
the knowledge of various attacking and defensive
schemes to be successful.
The exercises are useful and give
the reader a chance to apply the concepts covered
in the first part. Many are from high-level play,
and it’s not unusual for even the world’s
elite players to mess them up from time to time.
In working through the exercises, I had my share
of misses (I’ve made a mental note to brush
up on distant opposition), which, for the earnest
reader can use as clues on parts of chapters or
specific examples to work through a second time.
Since endgame theory (at least at
the basic level) isn’t really evolving much,
the inevitable question will arise as to which
of the several books geared toward this audience
is best. In my opinion, there are niches that
they can fall into. I really enjoyed Soltis’
GRANDMASTER SECRETS ENDINGS (Click to see Silman’s
and Watson’s
reviews of this book), but I think it works best
for an older audience; it also provides more of
the complex examples missing here but doesn’t
have the breadth of basic coverage of Snape’s
book. Alburt and Krogius’ JUST THE FACTS!
is a much bigger book (over 400 pages) with lots
of color, symbols, discussion, etc. I think it
works for younger players or those willing to
invest more time into endgame study (and the book!).
Probably in between Snape’s and Alburt and
Krogius’ (in terms of amount of coverage)
is Flear’s MASTERING THE ENDGAME (click
HERE
to see Donaldson’s review of that book).
In this case, all of these are good books and
the reader won’t go too wrong by choosing
any (but probably doesn’t need all) of them.
In conclusion, CHESS ENDINGS
MADE SIMPLE provides brief but useful information
on most key endgame concepts. Study of its theory
and exercises should equip the average player
with the basic knowledge necessary to advance
this part of their game. While it is a start,
its brevity requires sacrifices in terms of coverage,
and endgame specialists and more advanced players
(over 2000 ELO) should look elsewhere.
YOU
CAN FIND THIS BOOK AT

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