In
recent years, several endgame books that are useful
for the average player have been published, and
this is a welcome addition to that collection.
The book uses a variety of rules, clear examples
and explanations to guide the reader through both
the basic and the more difficult facets of endgame
play.
C.J.S. Purdy has a devoted following among postal
players (he won the First World Correspondence
Championship), and readers of his books and periodicals
(over a continuous span of 38 years he edited
the AUSTRALASIAN CHESS REVIEW, CHECK, and CHESS
WORLD – basically one magazine that went
through three names). Thinker’s Press, which
has published at least nine of his books or compendiums
of his work, likes to mention that Bobby Fischer
was a fan of Purdy’s writing. It is easy
to understand why – there is a depth and
clarity here that should prove of value to a wide
range of players.
This volume isn’t an endgame book by Purdy
per se; rather it combines various endgame articles
from his periodicals. It is supplemented by material
from Australian Master M.E. Goldstein and A.C.
Harris. The material was edited and compiled by
Nathan Long, Bob Long, Ralph Tykodi, and Frank
Hutchings. Noted endgame authority Grandmaster
Karsten Muller penned a forward and also provided
additions and corrections.
Even with all the collaboration, the material
is presented in a logical fashion that should
serve the reader well. For starters, the content
is split between “the short course”
and the rest of the book. This is a useful delineation
that guides the reader to the fundamental positions
that should be studied first. The short course
covers important ideas in key endgames involving
rook and pawn versus rook, pure pawn endings,
queen and pawn endings, and practical endgame
studies. The material in this section covers 55
pages.
The second section, covering all facets of the
endgame, is the bulk of the book (176 pages).
The material in the second section is much broader
in many respects; besides covering all the other
types of endgames, there is also a discussion
of the transition to the endgame and general principles.
Later on, the authors tackle “sure draws”
(not always…), present a chapter on interesting
endgames, cover some instructive endings by “endgame
wizards” and present some problems for solution
by the reader. The book closes with a restatement
of key conclusions from the various chapters,
which can be a handy reference guide.
As in other Purdy books, there are lots of rules
developed (48 of them in this volume), and then
the text and moves that follow provide support.
The format nicely sets the rules off in boxes,
and there is always plenty of discussion of the
rationale behind the rule and possible exceptions.
At the same time, this isn’t a cookie-cutter
guide; the examples are often complex and Purdy
often spends a lot of time explaining (both in
words and moves) the positions.
This is an excellent work, and I think it will
most benefit the serious student. While the first
part of the book can be useful for one who is
less advanced, the bulk of the book requires some
reasonable knowledge of the endgame and willingness
to critically examine the positions and text that
follows. This would likely be a good second or
third book on the ending after a player has mastered
the basics and is wanting to start thinking on
his own.
While I think the layout of the material and the
incorporation of the Purdy material with others
is good, I must admit to being a bit underwhelmed
by some of the production decisions by the publisher.
Bob Long, the driving force behind Thinkers’
Press, likes to go his own way, but I’ve
never quite been able to figure out what he thinks
a good chess book should look like. For example,
in an earlier Purdy book (ACTION CHESS: PURDY’S
24 HOURS OPENING REPERTOIRE), the publisher utilized
a large font and wide margins and suggested that
readers liked this format; here, however, the
book uses much smaller than normal diagrams, a
smaller font, and more normal margins. I wonder
how those who liked the previous Purdy book layout
would feel about this one. Personally, I found
the diagrams here too small for comfort. Finally,
who came up with the space age font that is used
in chapter titles, and do they really think it
is easily readable?
I would be remiss if I didn’t mention some
of the better production values included in the
book as well. The binding is of a very high quality,
and it opens (and stays open) much better than
most books. While the print is a bit light for
my tastes, it is clear, and I have noticed no
obvious typos.
In conclusion, this is an excellent endgame discussion
by a solid player, writer, and analyst. While
it is best suited for a player with some basic
endgame knowledge, anybody intent on learning
more about the endgame can benefit from its study.
YOU
CAN FIND THIS BOOK AT

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