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That's right. If White loses
both g-pawns AND his three queenside pawns for
Black's two, the game is still a draw!
The extreme position in
the last diagram didn't occur though, and the
actual game ended without any adventures: 25…Kg7
26.a4 bxa4 27.Bxa6 Kg6 28.Bb5 Bxg3 29.Bxa4 Kxg5
30.Ke2 f5 31.Kf3 Bd6 32.c3 e5 33.Bc2, 1/2-1/2.
Okay, after seeing me label
the last diagram (which we'll use for our new
starting position) a dead draw, many of you might
be thinking, “Someone let Silman loose in the
pharmaceuticals again!” So, just in case you
doubt this humble writer, let me try and prove
my point of view.
We'll explore two different
methods for Black.
METHOD ONE:
Black tries to bring his
King to d4 without pushing his pawns.
1…Kf5 2.Be8!
So that the f7-pawn won't
be defending the e6-pawn anymore.
2…f6 3.Bd7!
Now the Black King is stuck
defending the e6-pawn. He has to give up his
plan and try
3…Ke5 4.Bc8 Kd6 5.Ke4
But now Black will have
to push his pawns if he wants to win, and that
will be examined next.
METHOD TWO:
Black shoves his pawns forward!
1…f5 2.Bb3!
This fine move gives Black
two choices: he can play …Kf6 and simply guard
the pawn for the rest of the game (which means
he'll make no progress whatsoever), or he can
push the pawn to e5, which is clearly what Black
was aiming for anyway.
2…e5
Now Black threatens (after
something hideous like 3.Ba4??) 3…e4+ 4.Ke3 Bc5+
5.Ke2 f4 when the pawns will soon make their
way to the sixth rank: 6.Bc2 f3+ 7.Ke1 Kf4 8.Bb1
e3 9.Bd3 Bb4+ 10.Kf1 Ke5 (Black will march his
King around to d2 so he can play …e3-e2+ without
letting White sacrifice his Bishop for both enemy
pawns. White can't do anything to prevent this
plan.) 11.Ba6 Kd4 12.Bb5 Kc3 13.Ke1 Kc2+ 14.Kf1
Kd2, 0-1.
[[RULE THREE: In
general (in the context of our subject matter),
two connected passed pawns on the sixth are winning.
To draw, the defender can't allow the pawns to
get that far!]]
3.Bc2!
Believe it or not, this
simple move, which stops …e4+ due to Bxe4, ends
the game. Black is no longer able to generate
any kind of threat whatsoever.
3…Kf6 4.Bd3 Ke6 5.Bc2
Black would have chances
if he could get his King to d4 (which would help
the e-pawn safely advance to e4), but White's
attack on f5 freezes the enemy King in its tracks.
Since White's defensive plan now calls for nothing
more than Bc2-b1-c2-b1, the game should be declared
drawn.

Caption: DRAW AGREED
This position is literally
over (White didn't let the Black pawns get to
the sixth, as mentioned in RULE THREE.), and
should be agreed drawn. White will simply play
Bg2-h1-g2-h1 and Black can't make progress since …f4-f3+
is always met by Bxf3.
However, our next position
is won for Black.

Caption: WHITE LOSES!
Ah, the lovely sound of
confused chess players screaming! Why is the
previous diagram a dead draw while this one is
dead lost? Understanding the difference will
give you the true key to this whole endgame!
In the drawn version of
this position, Black's King is forever doomed
to baby-sit the e4-pawn. That means he can't
get the King to g3 (which would allow a winning …f4-f3
push) because the e-pawn would hang. Of course,
if Black tries …e4-e3, then White just moves
his Bishop mindlessly (and endlessly!) along
the h1-a8 diagonal, forming a perfect block to
both enemy pawns.
In the losing version, the
e4-pawn is not attacked by the White Bishop.
Now the Black King is indeed free to roam, and
after …Ke5-d4-e3, the …f4-f3 advance will seal
the deal.
[[RULE FOUR: The
correct defensive stance calls for the defender's
Bishop to tie the enemy King down to the defense
of its pawn.]]
Some of you might now be
wondering what happens if Black leaves his pawns
back a bit and instead strives to improve the
position of his King (in an effort to avoid the
drawn position we have just seen). If you glance
back to METHOD ONE, you'll finally understand
what I was trying to do (it probably didn't make
much sense earlier!) – the defender will answer
this strategy by attacking the pawns with his
Bishop and forcing their advance!
Let's look at a simple example
of this.

Caption: BLACK HAS ONE
LAST SHOT
In this position, we're
familiar with 1…d4 2.Bc2 when we have our basic
dead drawn defensive posture. But suppose Black
refuses to take the bait and instead tries to
activate his King by 1…Kd4. Here's a quick white
suicide that will serve as an example of what
Black has in mind: 2.Bc2 Kc3 3.Bb1?? Kb2 when
the Bishop, and the game, are lost!
Fortunately, after 1…Kd4 White
can draw easily if he remembers to always
restrict the enemy King's movements by forcing
it to defend its pawns. Thus 2.Ba2! stops
the King's march in its tracks! After 2…Bg5 (Hoping
White will move his Bishop off the d5-pawn.) 3.Bb3 (Nope.
White can go Bb3-a2-b3 all day!) 3…Kc5 4.Ba2
d4 5.Bb1! Kd5 6.Bc2 and we once again have
our ideal drawing posture.
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