| Part
1 | Part 2 Logical in the
sense that Black's King is his problem. So
Arlandi connects the Rooks. 16.Ne5 Rae8 17.f4
Kd8 18.Rad1 Kc8 (The King march has its funny
side.) 19.c4 c5 20.dxc5 Bxc5+ 21.Kh1 Rd8 22.f5
(The time spent wandering the board with the
King means that White has been able to take
the initiative.) 22...exf5 23.Bxf5+ Kb8 24.Nd3
and now Black has two ways to play: A) 24...g5
25.Qh3 (25.Qg3 Qxg3 26.hxg3 Bd4! =)25...Bd4!
=, 
BLACK HAS SURVIVED Black holds on,
perhaps more. B) 24...Qc6?!
25.Qg3+ Bd6 26.Be5 Ka8 27.Bxd6 (27.Rd2)27...Qxd6
28.Qxd6 Rxd6 29.Ne5 Rhd8 30.Rxd6 Rxd6 31.Kg1
Rd2 32.Rf2 Rd1+ 33.Rf1 Rd2, 1/2-1/2, Bellia
-Arlandi, Porto San Giorgio 1997. So, respectable
results for Black but some rather dubious positions
I think. Perhaps the last game represents the
best chance for survival with 24...g5 to be
quickly followed by ...Bd4 looking quite reasonable. 16.dxc5 Qxc5
17.Bd4! A strong novelty,
preventing ...Qh5. In the recent
game Leko-Bologan, Wijk aan Zee 2004, White
had played 17.Bxf6 gxf6 18.Qxf6 when after
18…Qh5!! 19.Rfe1 Black died a gruesome death:
19…Rg8?? 20.Be4! (Neutralizing the main threat.)
20...Rxg2+ 21.Kxg2 Qg4+ 22.Kh1 Bxe4 23.Rxe4
Qxe4 24.Re1 Qh7 25.Nd4 Ke8 26.Nxe6 
THE END OF THE UNIVERSE Black
is wiped out. 26...Kd7 27.Qf3 Rb8 28.Nd4
Rc8 29.Qh3+ f5 30.Nxf5, 1–0.
However, Speelman
would have improved on move nineteen with the
simple 19…Bxf3! (instead of the catastrophic
19…Rg8??) 20.Qxf3 Bxh2+ 21.Kf1 Qxf3 22.gxf3
Ke7 with a Black advantage. 17...Qa5 Trying to keep
in touch with h5 but, as Speelman pointed out
in a recent newspaper column, that may not
be totally essential. Instead, Speelman thinks
that 17...Qc7! 18.Bxf6 Bxf3 19.Bb2 Bb7 is Black's
best chance. 
BEST CHANCE, BUT STILL NICE FOR WHITE However, White
must hold at least a small edge with connected
Rooks and a more influential Queen. 18.Bxf6 gxf6 18...Bxf3!? was
Black's original intention but then he noticed
19.Qd4 Bxh2+ 20.Kxh2 gxf6 21.Qd6+ Ke8 22.Rfe1!!
which turns out well for White: 22...Qh5+ 23.Kg1
Rg8 24.Bb5+! (A couple of sacrifices to begin
with but White gets everything back with interest.)
24...Qxb5 25.Rxe6+ fxe6 26.Qxe6+ Kd8 (26...Kf8
27.Qxf6+ Ke8 28.Qxf3) 27.Qxg8+ Kd7 28.Qf7+
Kc8 29.gxf3 with advantage. 19.Be4! The same idea
that Leko employed, neutralizing Black's powerful
Bishop and giving White an undisputed positional
advantage. 19...Bxe4 20.Qxe4
Rd8 21.Rad1 
A CLEAR ADVANTAGE FOR WHITE 21...Qh5 22.Rd3
Kg7 23.Rfd1 Very powerful
play. In effect the Black Bishop is useless. 23...Bc7 24.Rd7!
b5 25.h3 Bb6 There are still
no real weak points for the Bishop to latch
on to. The pawn on f2 is very well covered. 26.c3 Rc8 27.R1d3
Rhe8 28.Nd4 Kh8 I would have hoovered
off the Knight in an instant but as it turns
out 28...Bxd4 would make no difference: 28...Bxd4
29.Rg3+ Kh8 30.Qxd4 e5 31.Qd6 Qf5 32.Rxf7,
winning. 29.Qf4 Rg8
30.Qxf6+ Rg7 31.Nxe6, 1-0. Talented players
backed up by powerful computer programs are
changing the face of chess. The 4...Nd7 line
has been played and relied upon by many of
the world's elite so of course it has almost
been analyzed to death. We will have to see
whether this game sounds the final death knell
or whether there is life yet to be found. Part
1 | Part 2 |