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3.d4
3.Bg2 Ng6! will
leave White already worried about ...Nh4!
3...exd4 4.Qxd4
Nbc6 5.Qa4 d5 6.Bg2 Be6 7.Nc3 d4!

It's quite obvious
that Black is already slightly better and is
starting to push White around. Tim Wall's plan
of central action to divert Black from ...Ng6-h4
was the best that he could do I think but not
good enough.
8.Ne4 Nd5
Another route
to f4!
9.Nf3 Bb4+!
Positionally very
strong. Once the dark-squared Bishops are exchanged
f4 falls into Black's hands.
10.Bd2 Bxd2+
11.Nexd2 Nf4

The point of this
system of play. Black’s large advantage
is already clear.
12.Rg1 0–0
13.Nb3 Bd5 14.Kf1
You see, if one
plays sensibly, eventually White will be reduced
to artificial measures to keep his position
afloat. For example, 14.Nbxd4 Nxd4 15.Qxd4
Nxe2!! 16.Kxe2 Bxf3+ 17.Kd3 Qg5! 18.Bxf3 Rad8
19.c3 c5 fries White to a crisp.
14...Re8 15.Re1
Qf6 16.g5 Qf5 17.Nbxd4
What else did
he have?
17...Nxd4 18.Qxd4
Nxg2 19.Rxg2 Bxf3
The King Hunt
is about to begin.
20.exf3 Rxe1+
21.Kxe1 Re8+
Perhaps not the
most accurate, although if I recall correctly,
Tim Upton was addicted to time-trouble at this
stage of his career. The simple 21...Qxc2!
was preferable when the exposed White King
will suffer: 22.Rg4 c5! Deflection! 23.Qd5
(23.Qc3 Qb1+ 24.Ke2 Qxa2 25.Re4 Rd8) 23...Qc1+
24.Ke2 Qxb2+.
22.Kd2 Qa5+
23.b4 Qb5 24.Rg1?!
24.Rg4! gives
holding chances. Maybe they were both blitzing.
The rest of the game isn't strictly relevant
to our theme, indeed it degenerates into one
big hack!
24...Qe2+ 25.Kc1
Qxf3 26.h4
26.Kb2!? and play
on.
26...g6 27.Rd1
Re4 28.Qf6 Qf4+ 29.Kb1 Rxb4+ 30.Ka1 Qxf6+
31.gxf6 h5 32.Rd8+ Kh7 33.Rf8 Rxh4 34.Rxf7+
Kh6 35.Rxc7 Rf4 36.f7 Kg7 37.Rxb7 Rxf7 38.Rb4
Rxf2 39.Kb2 g5 40.a4 h4, 0-1. I
like Upton's opening idea, 2…Ne7!
seems to be an original thought. There are
hardly any games with this move at all! The
easy plan is ...Ng6-h4 (if allowed). Even
I can remember that.
Mittelbach - Zaynard
(2050) [A00]
Vienna, 2003
1.g4 e5 2.Bg2?!
Grob gave 2.d3
as best, intending to answer 2...h5 with 3
g5!. I suggest 2...Ne7!,with similar play to
our last example.
2...h5!
A prod which compromises
White's pawn structure.
3.d4
Basman would just
take the pawn by 3.gxh5 and laugh, but this
is a horrible position for White: 3...Nc6 4.c4
Rxh5 5.Nc3 Qg5!? or 5...Nf6 6.d3 Bc5.
3...exd4 4.g5
4.Qxd4 hxg4 5.Qxg4
d5 6.Qa4+ c6, =+. The game returns to normal
channels and White has bad pawns – a
problem symptomatic of this line.

4...Nc6 5.Nf3
Bc5
I like 5...Bb4+!.
The exchange of dark-squared Bishops favors
Black so why not? 6.c3 (6.Nbd2 Nge7 7.a3 Bxd2+
8.Bxd2 d6 9.Bf4 Nf5 10.Qd3 h4, =+) 6...dxc3
7.Nxc3 Nge7.
6.Nbd2 d3!?
I won't spend
too much longer on this game, but this is an
interesting decision!

7.cxd3 d5 8.Nb3
Bb6 9.Bd2
Better was 9.d4
Nge7 10.Bf4 Ng6 11.Be3 h4 with a complicated,
unclear position.
9...h4 10.Rg1
Bf5 11.Rc1 Qd6 12.d4 0–0–0 13.Be3
h3 14.Bh1 Nge7

Full development
and the better position that comes with it.
Not for the first time in this article, the
White position looks very, very odd.
15.Nc5 Be4 16.Nxe4 dxe4
17.Nd2 Qxh2 18.f4 Nf5 19.Nf1 Ba5+ 20.Rc3 Nxe3
21.Nxh2 Nxd1 22.Kxd1 Rxd4+ 23.Kc2 Bxc3 24.bxc3
Rc4 25.Ng4 Rd8 26.Re1 Nd4+ 27.Kb2 Nb5 28.Nf2
Rd2+ There goes the
charabanc!
29.Kb3 Rxc3+
30.Ka4 Rb2, 0-1.
You aren't going
to face the Grob too often, but it's as well
to have something in the locker. 1...e5 is
fine, planning ...Ne7 and should White go 2.Bg2,
you have the excellent 2...h5! at your disposal.
I'm all for originality in chess so more pushing
of the Knight's pawns please! As long as I
am Black.
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