A B C D E F G-H I-L M-N O P Q-R S T U-Z
Backward Pawn: A
pawn that has fallen behind its comrades, and
thus no longer can be supported or guarded
by other pawns of its own persuasion.

In the diagram Black has
backward pawns at d6 and f7. The pawns on h6
and b7 are not backward because they can safely
advance.
Bind: To
have such a vise-like grip on a position that
useful moves are difficult for the opponent
to find. One often speaks of a crushing space
advantage as a bind.
The diagram shows an extreme
example of a bind; Black is bound hand and
foot and can undertake nothing positive at
all.
Bishop Pair: To
possess two Bishops versus the opponents
Bishop and Knight or two Knights. Two Bishops
work extremely well together and are usually
an advantage in open positions.
Blockade: Conceptualized
and popularized by Aron Nimzovich (1886-1935),
it refers to the tying down (immobilization)
of an enemy pawn by placing a piece (in particular
a Knight) directly in front of it.
In the diagram, the Knight
on d6 is firmly blockading the pawn on d5.
Blunder: A
horrible mistake that hangs material or makes
enormous positional or tactical concessions.
Book: Published
opening theory. A book player is one who relies
on memorization of published analysis rather
than on his own creative imagination.
Taking someone out of book
refers to sidestepping published analysis by
playing a new or unorthodox move. This denies
him the chance to make use of a good memory
and forces him to find good moves on his own.
Break: The
gaining of space (and thus more freedom of
movement) by the advance of a pawn.
In our diagram, White intends
to open lines of attack on the queenside by
the break c4-c5 (prepared by b2-b4). Black
will strive to attack White on the kingside
by an
f7-f5 break.
Breakthrough: A
means of penetrating the enemy position. This
can be done by a pawn break or by a sacrifice
involving pieces or pawns.

White to play
In the diagram, both sides
are attacking each others King. At the
moment White is safe since
gxf3 can be
safely answered by Bxf3. So White uses the
time given him to effect a breakthrough on
the queenside by 1.bxc5
dxc5 2.Nxc5! bxc5 If
Black does not capture the Knight, White will
simply retreat it to d3 and rip Black open
by c4-c5. 3.Qb2 and
Black will be mated.
Brilliancy: A
game that contains a very deep strategic concept,
a beautiful combination or an original plan.
A B C D E F G-H I-L M-N O P Q-R S T U-Z |