A B C D E F G-H I-L M-N O P Q-R S T U-Z
Occupation: Occupation
of a file or a rank refers to a Rook or Queen
placed in such a way as to exert control over
the file or rank. Occupation of a square refers
to a piece being safely placed on a square
and exerting pressure from it.
Open: Often
refers to a type of position (see Open
Game) or file (see Open
File). This term
also refers to a type of tournament in which
any class of player can participate. Though
a player often ends up with opponents who are
much higher (or lower) rated than himself,
the prizes are usually structured around classes
and, for this reason, are attractive to players
of every rating. The open tournament is extremely
popular in the United States and is beginning
to be seen more and more in Europe.
Open File: A
column of eight squares that is free of pawns.
It is on open files (and ranks) that Rooks
come to their maximum potential.
Open Game: A
type of position that is characterized by many
open liens and few center pawns. A lead in
development becomes very important in positions
of this type.
Opening: The
beginning phase of a game. This usually encompasses
the first dozen moves but it can easily go
much further. It is often written that the
main opening objectives are: 1) develop your
pieces in a quick and efficient manner; 2)
occupy as much of the center as possible; 3)
castle early (King safety).
While I can say that these objectives
are basically correct, the real purpose of the
opening is to create an imbalance and develop
your pieces in such a way that they all work
together in making the imbalance a favorable
attribute.
Opposite Color Bishops: Usually
called Bishops of opposite colors. A situation
in which each player has only one Bishop, each
being of a different color, and thus the Bishops
can never come into contact. This is usually
a good attacking imbalance for the middlegame,
since one can°t defend what the other attacks.
However, Bishops of opposite color are known
as being rather drawish in endgames, due to
the fact that the defender can place his pawns
and King on the opposite color of the enemy
Bishop, whereupon they are impervious to harm.
From an attacking point of view,
a general rule for Bishops of opposite colors
is that they are at their best with other pieces
to back them up. On their own, they are often
impotent.
Opposition: An
endgame term. The opposition is a means by
which one King can dominate another.
Outflanking: An
endgame maneuver with Kings which makes forward
progress on the board while: 1) simultaneously
preventing your opponent from taking direct
opposition; or 2) temporarily giving up the
opposition for a higher goal.
Overextended: When
a player tries to gain some advantages by starting
a major advance or offensive, and then this
offensive fails, he is often left with various
weaknesses and nothing to compensate for them.
His position is then said to be overextended.
Overprotection: A
term coined by Nimzovich. It refers to defending
a strong point more times than appears necessary.
The idea is that a certain pawn or square may
be causing the opponent (in this case, Black)
considerable problems. By focusing so much
energy on it, the Black player would be unwise
to break that point because that would unleash
the latent energy of the White pieces.

Our diagram makes all this
clear. White is overprotecting the e5-pawn.
The reason he is doing so is that the e5-pawn
spearheads a kingside attack by White. Normally
Black might wish to close lines there by
f7-f5,
but now White would answer this and
f7-f6
with exf6 when all of his pieces have increased
their scope and have become extremely active.
Thus Black is unable to do anything that would
allow White to remove the e5-pawn. As a consequence,
his defensive resources are greatly reduced.
Also see Prophylaxis.
A B C D E F G-H I-L M-N O P Q-R S T U-Z
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