A B C D E F G-H I-L M-N O P Q-R S T U-Z
Passed Pawn: A
pawn that has passed by all enemy pawns capable
of capturing it.

In the diagram, White has connected
passed pawns on g5 and h6. Black has a passed
pawn on a7 and a protected passed pawn on e4.
Passive: An
inactive move that does nothing to fight for
the initiative. A passive position is a position
without counterplay or active possibilities.
Patzer: A
derogatory term that denotes a hopelessly weak
player.
Pawn Center: Pawns
placed in the center. White pawns on f4, e4
and d4, for example, would constitute a large
pawn center. A common opening that allows White
to build such a center in the hope of attacking
it later is 1.e4 d6 2.d4 Nf6 3.Nc3 g6 4.f4,
etc.
Pawn Chain: Two
or more like-colored pawns linked diagonally.
The weakest point of a pawn chain is the base
because that is the one pawn in the chain that
cannot be defended by another pawn.
Pawn Island: a
group of connected friendly pawns. In the diagram
Black has three pawn islands to "White's" two.
It is usually considered to be advantageous
to have fewer pawn islands than the opponent.

Two pawn islands to Black's
three
Pawn Skeleton: See Pawn
Structure.
Pawn Structure: The
positioning of the whole pawn mass. Also referred
to as the pawn skeleton. This positioning of
the pawns is what usually dictates the types
of plans available in a given position due
to open files, space, pawn weaknesses, etc.
Pig: A
slang for Rook. ¿Pigs on the seventhî is a
common term for rooks doubled on the seventh
rank. Also known as ¿Hogs on the seventh.î
Plan: A
short or long-range goal on which a player
bases his moves.
Point Count: A
system of figuring out the worth of the pieces
by giving each of them a numerical value. King--priceless;
Queen--9 points; Rook--5 points; Bishop--3
points; Knight--3 points; pawn--1 point. The
flaw in the system is that it does not take
into account other factors (such as position,
tactics, etc.) that often drastically change
the relative value of an individual piece.
Poisoned Pawn: Any
pawn that, if captured, would lead to serious
disadvantage is considered to be poisoned.
Positional: A
move, a maneuver or a style of play that is
based on an exploitation of small advantages.
Post Mortem: A
Latin term borrowed from medicine that literally
means, ¿after death.î It refers to the sessions
that often take place after a tournament game
has finished. Both players discuss the game
and attempt to find the reason why someone
lost--the ¿cause of death.î In particular,
those with huge or delicate egos love post
mortems because they can show that they saw
much more than the opponent (if they lost,
they can prove, at least in their own mind,
that the opponent was lucky to gain the victory).
For those of a more open nature, if you had
played a stronger opponent than yourself, you
can sit back, ask what you did wrong and hope
that the mysteries of the universe will unfold.
Premature: A
hasty move, maneuver or plan. To take action
without sufficient preparation.
Prepared Variation: A
deeply researched opening variation that is
often strengthened by new moves. It is a common
practice to prepare certain liens and new moves
for particular opponents, refusing to use it
against anyone other than its intended victim.
Problem Child: A
reference to a Queen°s Bishop that is trapped
behind its pawns. For example, the French Defense
(1.e4 e6 2.d4 d5) is an attractive opening.
Its one flaw is the Queen°s Bishop, which is
blocked by its own pawns and unable to reach
an active square.
Prophylactic Move: See Prophylaxis.
Prophylaxis: A
strategy explored by Nimzovich. Taken from
the Greek word prophylaktikos, meaning to guard
or prevent beforehand, prophylaxis (or a prophylactic
move) stops the opponent from taking action
in a certain area for fear of some type of
reprisal. Overprotection is a form of prophylaxis.
Promotion: Also
called ¿Queening.î When a pawn reaches the
final rank it becomes another piece, usually
a Queen. However, the pawn can be promoted
to anything other than a pawn or a King.
Protected Passed Pawn: A
passed pawn that is protected by a friendly
pawn. See Passed
Pawn.
A B C D E F G-H I-L M-N O P Q-R S T U-Z
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