|
Let's compare chess to literature.
Correspondence Chess = Scholarly journals, epic
novels.
Standard Time controls = serious novels.
Action Chess controls (G/25 10) = short stories,
essays, popular novels.
Quick Chess (G 10) = Popular Magazines, Newspapers.
Blitz Chess (G 5, G 3) = Tabloids, Trash novels.
Bullet Chess (G 1) = Comic Books, Graffiti,
chess columnists.
My preferred time
control nowadays is G/1 because it is almost
pure slapstick chess comedy. More good laughs
can be derived form a one-hour bullet session
than your average sit-com. All the normal rules
of chess etiquette and strategy are thrown
out the window and success at bullet is often
due to superior mouse speed, dubious interfaces
(many bullet freaks use Thief 1.1 for instance,
which drains time from the opponent), high lag,
and superior application of “dirty tricks”.
Still, even in
bullet, actual skill at chess, especially tactical
skill, will overcome the other factors. Since
the player really has almost no time to calculate,
instinct plays an important role. I try to
err on the side of aggression when playing
bullet and my underlying philosophy is the
best defense is a good offense. When playing,
I have learned to be constantly on guard for
dirty tricks (like 1.e4 g6 2.d4 Bg7 3.Bh6 d6
4.Bxg7) that cost me a little time, especially
in the opening. Many bullet players are totally
ruthless and will flag the opponent in Rook vs.
Rook similarly dead drawn endings. During my
early exposure to bullet chess, adjusting to
the various dirty tricks and high lag dilemmas
(bullet chess unfortunately favors the side with
higher lag) led to some unfortunate “overreactions,” including
smashing up my own mouse and crushing my notebook
computer screen (nowadays I take it all in stride).
The following
bullet games are intended strictly for amusement
purposes and are of limited instructional value.
Check them out, have a few laughs. The reader
might also want to try some “instant reaction”
Molecule (2496) - vaska
(2498) [B01]
ICC 1 0 Internet Chess Club, 2004
1.e4 d5 2.exd5 Nf6 3.Bb5+ Bd7 4.Bc4 Bg4 5.f3
Bf5 6.Nc3 a6?
6...Nbd7 is correct.
7.g4 Bg6 8.g5 Nh5 9.d4 c6 10.dxc6 Nxc6 11.d5
Ne5
Black is now totally busted of course; a normal
state of affairs in bullet.
12.Be2
Nd7 13.f4 h6 14.Bxh5 Bxh5 15.Qxh5 g6 16.Qe2
hxg5 17.fxg5 Qa5 18.Bd2 Bg7 19.0–0–0 0–0
20.Kb1 Rac8 21.Ne4?! Qa4 22.b3?! Rxc2!
SAC & PRAY
A good bluff that works.
23.Kxc2?
Possibly molecule did not notice that his queen
was protected or else he would surely have played
23.bxa4 Rb2+ 24.Kc1 Rc8+ 25.Nc3 Bxc3 26.Bxc3.
23...Qxa2+
24.Kd3 Qxb3+ 25.Bc3 Rc8 26.Rc1?
HARD TO
DEFEND WITH JUST NANO-SECONDS LEFT
White should run to the kingside with 26.Ke3
Bxc3 27.Kf2.
26...Ne5+?
Just as I have elbowed my way back into the
game, I blunder. Black is doing fine after 26...Qxd5+
27.Ke3 Nc5! 28.Nxc5 (28.Kf3 Qf5+ 29.Kg2 Nxe4
30.Bd2 Rxc1 31.Bxc1 Nxg5) 28...Qxg5+ 29.Kf2 Qxc1
30.Bxg7 Qxc5+ 31.Kg2.
27.Ke3 Qb6+ 28.Kf4 Rc4
29.Bxe5?
29.Nf3 f5 30.gxf6
Qxf6+ 31.Kg3.
29...Bxe5+ 30.Kxe5 Qc7+ 31.d6 exd6+
|