Of all the pieces on a chessboard,
the Knight is the most feared among beginners.
Though everyone knows that the Queen is the game’s
strongest denizen, the Knight exudes so much mystery
and hidden threat that most players live in terror
of the forks that these “horses of death”
so love to give.
First, let’s see where “point count”
(a numeric system of piece values. To read more
about this click HERE
for our glossary definition) places the Knight
on the food chain:
KING: infinite value.
QUEEN: 9 points.
ROOK: 5 points.
BISHOP: 3 points.
KNIGHT: 3 points.
PAWN: 1 point.
That doesn’t make the Knight sound too impressive,
does it? However, mere numbers can’t convey
this pieces’ true power.
WHY THE KNIGHT IS SO USEFUL
1) It’s the only piece
that can jump over other men. This makes it
very useful in closed positions (i.e., positions
with locked pawns).
2) Unlike the Bishop, which is forever stuck
on one color, the Knight can ultimately reach
any square on the board.
3) The Knight’s strange L-shaped movement
is something that many beginners have real trouble
dealing with. In turn, this makes the Knight’s
knockout punch – the fork – difficult
to anticipate.
RULE ONE: A
Knight on the rim is dim.
(dia.1)
THE DIFFERENCE IS OBVIOUS
In diagram 1, the dark-colored Xs show the squares
the Black Knight can leap to. The light-colored
Xs show the squares that the White Knight can
reach. A simple count will show you that White’s
Knight controls 8 squares, while Black’s
only controls 4. Thus, logic would tell us that
a Knight on the side of the board (i.e., rim)
isn’t as strong as a Knight in the center.
RULE TWO: A
KNIGHT NEEDS A SUPPORT POINT IF IT WANTS TO REACH
IT’S FULL POTENTIAL.
(dia.2)
A WONDERFUL
HOME ON d5
In diagram 2, White’s
Knight rules the board on d5 and nothing can chase
it away. Note how pathetic Black’s Bishop
is compared to the proud Knight.
A support point (click HERE
to see the explanation in the glossary) is a square
that can’t be attacked by an enemy pawn.
Such a weakened square can easily turn into a
home for a Knight.
(dia.3)
THE e5-SQUARE IS NOT
A SUPPORT POINT!
In diagram 3, the Knight on
d5 is living on a support point. However, the
Knight on e5 isn’t since …f7-f6 can
chase it away.
RULE THREE: A
Knight’s strength is often gauged by the
rank it reaches.
(dia.4)
THE e6-KNIGHT
RULES THE GAME
In diagram 4, White’s Knight is like a cancer
in the Black position. Nothing can chase it away,
and if Black manages to exchange his Knight for
Whites’ (for example, by …Na5-b7-d8xe6),
a pawn (after dxe6 or fxe6) will powerfully take
its place on the sixth rank.
In general, a Knight is said to be poorly placed
on the first and second ranks, adequate on the
third rank, as good as a Bishop on the fourth
rank, stronger than a Bishop on the fifth, and
sometimes as good as a Rook on the sixth! The
Knight loses strength once it reaches the seventh
and eight ranks for the same reason that Knights
on the rim are weaker than Knights in the center
(i.e., they control less squares).
RULE FOUR: Knight’s
love to fork enemy pieces!
(dia.5)
BLACK TO MOVE AND SUFFER
In diagram 5, White has a huge
advantage because Black can’t stop both
1.Nd6+ (stopping Black from castling since he
would have to move his King) and 1.Nc7+ with a
family fork that attacks the a8-Rook, the King,
and the Queen all at the same time.
(dia.6)
A BRUTAL FAMILY FORK
We’ll end our discussion of Knights by showing
a true family fork – the most brutal fork
of all! The White Knight is checking the Black
King (which freezes the other pieces in their
tracks since they can’t move until their
King gets out of check), attacking the Black Queen,
and also attacking both Black Rooks!
TWO TESTS
(dia.7)
FIND WHITE’S
DREAM SQUARE AND THE KNIGHT’S ROAD THERE (dia.8)
WHITE TO MOVE
AND FORK ANSWERS
Diagram 7: The White Knight would love to live
on the e5-square. It can reach that wonderful
post by Nd1-f2-d3-e5.
Diagram 8: White wins material by 1.Nb4, attacking
Black’s Queen and Rook at the same time.
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