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When people start their chess studies, rip-roaring
kingside attacks and the games of the great attacking
geniuses often (and justifiably!) excite them.
Though mastering tactics and common attacking
schemes is a must, it often turns into a sort
of sickness that prevents an appreciation (let
alone a mastery) of other extremely important
elements of the game.
One bit of chess dementia I’ve noticed
is the belief that you can play for a kingside
attack just because you want to have one. Taking
this even further, many beginning players feel
that all they have to do is advance a pawn on
the kingside to claim an initiative in that sector.
This misconception, of course, is absurd and must
be “ripped” out of the student’s
mind before it becomes malignant.
One gentleman that wrote to me enjoyed the position
(as Black) after 1.d4 Nf6 2.Bg5 Ne4 3.Bf4 g5,
evidently feeling that the tempo-gaining advance
of this pawn gave him instant chances for a successful
kingside attack.
He then mentioned the game Kasparov-Dambo, Israel
1994: 1.d4 Nf6 2.Bg5 Ne4 3.Bf4 g5 4.Bc1
h6 5.f3 Nf6 6.e4 d6 7.Nc3 e5 8.Nge2 Bg7 9.dxe5
dxe5 10.Qxd8+ Kxd8

BLACK IN NOT OKAY!
He said that Black had almost equalized, but
the truth is that Black’s game is miserable
– his King is unhappy in the center, his
g7-Bishop is inactive, and his kingside pawn moves
have done nothing but create weaknesses (take
note of that gaping hole on f5!). In other words,
the fact that Black’s g-pawn stood on g5
served no useful purpose – its impact was
purely negative. After the further 11.Ng3
Nc6 12.Be3 Ke8 13.Nb5 Kd8 14.0–0–0+
Black’s discomfort was clear and White eventually
won the game.
In general, you should only push pawns against
the enemy King if the center is closed or if you
control the center (in both cases, this means
the opponent won’t be able to generate a
counterattack in the middle!). Also, you should
have a space advantage in that area and more pieces
there (or aimed there) than the opponent.
Our next diagram shows White doing everything
wrong.

WHITE TO MOVE
Here Black is the only one who could consider
a kingside attack. His c5-Bishop is aiming at
the vulnerable f2-pawn and his c8-Bishop and Queen
are also taking aim at the kingside. If Black
had the move, 1…f5 would be appropriate
since it gains space in the area his pieces have
influence in, and it brings the f8-Rook to sudden
life.
However, it’s White to move and like many
other players, the dude with White happens to
be a guy that feels it’s his duty to be
the first to attack the enemy King. As a result
of this self-destructive mindset, White played
the remarkably bad 1.h4??. Needless to say, White
thought this was the prelude to a strong attack
against the Black King. But thinking it and proving
it are two different things. Just what does this
move really accomplish? There isn’t a threat,
it doesn’t bring the rest of the White army
any closer to the action, and it creates a hole
on the g4-square. After 1…Bg4 with threats
like 2…Nd4 (taking advantage of the pinned
f3-Knight) or …f7-f5, Black would be in
complete control.
Compare the mindlessness of the last example
to the move played in the next diagram.

WHITE HAS EVERY JUSTIFICATION TO ATTACK
In this position White has a strong center that
gives him control over the key squares on c5,
d5, e5, and f5. He is also ahead in development,
and his King is safely castled. As a result of
these facts White chose to sound the battle cry
and use his pawns to try and beat down Black’s
defenses: 1.f5 exf5 2.exf5 and White, whose pieces
are all aiming at the kingside, had a strong attack.
In cases where the center is closed, you usually
must attack with pawns on the wings since there’s
no play in the middle and no files for the Rooks.
Pushing pawns not only gives you more space, it
also brings the Rooks into play. The following
position is a common one.

BLACK TO MOVE
Here we see a closed center. Black knows that
in such positions you usually play where your
pawns point (since that’s where your space
lies), and you usually do this by pushing the
pawn next to your most advanced pawn. Thus, Black
will seeks a kingside attack by an …f7-f5
advance and White will seek queenside play by
preparing a c4-c5 thrust: 1…f5 2.Bd2 Nf6
3.f3 f4 and Black’s space advantage on the
kingside is obvious. He will follow with more
pawn advances via …g6-g5, …h7-h5,
and (eventually) …g5-g4 with a terrifying
pawn storm.
In future, the student should be careful when
he wants to push a pawn down the board; he must
learn to differentiate between a pawn advance
that initiates play in the right place at the
right time, and a bout of pawn-pushing madness
that does nothing but create weaknesses in his
own camp.
RULES
* In general, you should only push pawns against
the enemy King if the center is closed or if you
control the center (in both cases, this means
the opponent won’t be able to generate a
counterattack in the middle!).
* In a closed position, you should have a space
advantage in the area you intend to target for
attack, and more pieces there (or aimed there)
than the opponent.
* You usually don’t want to start an attack
until your pieces are developed and your King
is safe.
* It’s your opponent’s job to create
weaknesses and targets in your position. Why beat
yourself by creating holes in your own camp?
* Attack if you feel you have a right to do so
(i.e., more space, pieces aimed in that direction,
targets to strike at, etc.), NOT because you feel
it’s your right.
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