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TACTICS, TACTICS,
& MORE TACTICS!
By Jeremy Silman
 

Though I tend to stress positional understanding, I am the first to admit that NOTHING is possible if you have no understanding of tactics. In fact, this is such an important part of one’s beginning chess development that I would give the following small list of “things to ponder” as the first items on your “must know” agenda.

1) The center is the most important part of the board. Strive to control the key central squares on d4, d5, e4, and e5 in the opening AND the middlegame.
2) Make sure your pieces are protected. You can’t make advances in chess if you give all your men away. (To see my articles on hanging pieces, click on
PART ONE or PART TWO).
3) Chess is a team game. Use ALL your men. (click
HERE for my DEVELOP ALL YOUR PIECES article).
4) Get your King out of the center as quickly as possible! Castle as soon as you get the chance. (click
HERE for my article on KING SAFETY).
5) Acquaint yourself with all the basic tactical themes.
6) Acquaint yourself with all the basic mating patterns.

The fact is, if you want to step above the beginner level, basic tactical themes and basic mating patterns MUST be studied intently! In this article, we’ll confine ourselves to a quick look at a few Basic Tactical Themes.

BASIC TACTICAL THEMES

There are many basic tactical themes, but the ones that are the most critical for a beginning player are:

  • Forks
  • Pins
  • Skewers


FORKS

A fork occurs when one piece attacks two or more enemy units at the same time. Though beginners often think that only Knights have the capacity to fork, the truth is that virtually any piece (including pawns) can accomplish this task. Nevertheless, Knight forks are the most common kind of fork, perhaps because a Knight’s “L” shaped leap is often confusing to chess newcomers.


Diagram One
WHITE TO MOVE

In diagram one, Black is up a piece for two pawns. This is good news for Black. Unfortunately, the bad news is that it’s White’s turn and he has a very annoying possibility. Do you see it?


Diagram Two
FAMILY FORK

In diagram two, White has just moved his Knight to f7, creating a “family fork.” Since Black’s King, h6-Rook, d8-Rook, and Queen are all attacked at the same time, huge material losses are unavoidable.


Diagram Three
BLACK TO MOVE

In diagram three, material is even but White is doomed since Black has a very strong move. Can you find Black’s killer blow?


Diagram Four
WHITE TO MOVE LOSES A PIECE

Diagram Four: Black has just pushed his pawn to d5, forking White’s Bishop and Knight. White will lose a piece and the game.

Pawn forks and Knight forks happen all the time. Thus, it’s important that you don’t fall victim to them, and it’s equally important that you are able to make use of this very effective theme every chance you get.

PINS

This tactical theme occurs when you attack two pieces – one directly, one X-Rayed – on a diagonal, file or rank. A common pin can be seen in diagram Five.


Diagram Five
BLACK’S c6-KNIGHT IS PINNED

This position features a pin along the a4-e8 diagonal by the b5-Bishop. The Knight is pinned to its King and can’t legally move. If it were White to move he would win material by 1.Nxc6 bxc6 2.Bxc6+ FORKING Black’s King and a8-Rook. If it was Black’s move, he’d do best to break the pin and give more support to c6 by 1…Bd7.

Our next example of a pin shows a Rook doing the dirty work.


Diagram Six
BLACK TO MOVE

In diagram six, material is even but Black, even though he has the move, has to resign since he can’t avoid the loss of a piece. Why is he losing a piece? Because his Bishop, which is pinned to its Rook on d8, is attacked twice (by White’s Rook and c3-Knight) – it can’t move to safety since that would allow Rxd8+. After 1…Ne7 (defending the Bishop) White continued to milk the pin along the d-file by 2.e4 when we arrive at diagram seven.


Diagram Seven
THE BISHOP IS DEAD MEAT

It’s Black’s turn but he can’t save his poor Bishop since any Bishop move would hang the Rook on d8.

SKEWERS

A skewer is a form of pin, except the more valuable piece is the first to be attacked (a pin features the less valuable piece being attacked).


Diagram Eight
BLACK TO MOVE AND WIN

In diagram eight, neither side appears to have an advantage. However, Black can make use of a crushing skewer to force victory. See if you can find it.


Diagram Nine
WHITE TO MOVE LOSES

Black (in diagram nine) has just played 1…Rd8, skewering White’s Queen and Rook. White doesn’t want to leave his Queen on d5 since it will be quickly eaten, but any move of the beleaguered Queen allows 2…Rxd2 when the extra Rook assures Black an easy victory.

Another skewer can be seen in diagram ten.


Diagram Ten
BLACK TO MOVE AND WIN

White loses this endgame because of a fatal skewer. Black plays 1…Bc5+, skewering White’s King and Knight (if White’s Knight were on e3 and his King stood on g1, 1…Bc5 would then create a pin). Diagram eleven gives us a picture of this deadly alignment.


Diagram Eleven
WHITE IS LOST

White loses his Knight and, as a result, loses the game.

Hopefully these examples have shown you just how powerful forks, pins and skewers can be. Try to use them in your own games and you’ll reap many victories as a result.