In our first two lessons for beginners, I stressed
the importance of not giving your pieces away.
Now that you have wrapped your mind around that
concept, we can take a step backwards to a very
basic, often quoted rule:
DEVELOP ALL
YOUR PIECES!
This sounds so simple, yet so few players live
by it. Instead, beginners will often start an
attack with just two or three men.
For example, after
1.e4
The most common move. It gains central space,
controls the key central square on d5, and frees
both the f1-Bishop and Queen.
1…e5
If it works for White, why not for Black? This
mirrors the same virtues that were just listed
for White’s 1.e4.
2.Bc4
Not bad. This develops a piece, adds to White’s
control over d5, gets a step closer to castling,
and also takes aim at the Black King.
2…Nc6
Like White, Black is trying to get his army out
while simultaneously keeping an eye on the center.
The Knight move adds to Black’s control
over the d4-square and gives support to the pawn
on e5.
3.Qf3?
And so it begins. White is tired of all this talk
about getting all the men out! Why not quickly
crush the enemy King and end the game with style?
Alas, if chess was so easy, who would bother playing
it?
Bringing out White’s so early shows several
thinking flaws:
Though the Queen is the strongest piece, it is
vulnerable to attack by weaker enemy units. If
this happens, it will have to move here and there
in an effort to save itself, while the enemy is
able to get one piece after another into play
with gain of time.
Never expect your opponent to overlook your threat.
In the present case, White threatens immediate
mate by 4.Qxf7 mate. This is NOT a subtle threat!
He WILL notice it! And when he does defend against
your one-mover, what was the point of your early
Queen leap? It’s far better to make moves
that improve your position no matter what the
enemy does. That way, even if the opponent sees
what you are up to, you are still building your
forces for a future, united, effort.
It’s a good rule of thumb to get your Knights
out pretty quickly (many sources even feel that
you should bring at least one Knight out before
moving any other piece!). Thus, 3.Nf3 would have
made the most sense, countering Black’s
control over d4, developing a new unit, and getting
ready to castle on the kingside.  3…Nf6
The perfect response. Black
stops White’s silly threat by doing just
what he wanted to do anyway: develop!
4.Qb3?
After this, White is already
lost! It seems that White feels that he must make
threats, but by doing so he falls farther and
farther behind in development.
4…Nd4!
Ignoring White’s threat
of Bxf7+ and punishing the White Queen for coming
out so early. Now the first player must worry
about the attack on his Queen, his undefended
pawn on e4 (which can be eaten by …Nxe4),
and the attack against the pawn on c2 (that pesky
d4-Knight is hitting both the Queen and the c2-pawn!).
5.Qd3
What happens if White chops
on f7? Let’s take a look: 5.Bxf7+ Ke7 6.Qc4
(the only way to allow the Queen to defend the
f7-Bishop) 6…b5 and, after the Queen moves
to safety, Black will enjoy a meal of baked Bishop
by 7…Kxf7, when the extra piece should ensure
eventual victory.
5…d5!
Black wants White’s blood
to flow over the board! The text attacks both
the e4-pawn and the c4-Bishop and, with gain of
time, frees the sleeping c8-Bishop.
6.exd5
It’s clear that 6.Bb5+
c6 is no improvement.
6…Bf5
Suddenly White is being taught
why he shouldn’t bring his Queen out too
early. Black now enjoys a nice lead in development
and is gaining even more time since the White
Queen is being attacked and, as a result, must
continue to aimlessly wander the board.
7.Qg3
Throwing in 7.Bb5+ Nd7 isn’t
any help to White.
7…Nxc2+
As a result of his faulty strategy,
White now loses copious quantities of material.
8.Kf1 Bd6!
The Rook on a1 isn’t
going away, so why not defend e5 AND develop another
piece?
9.Qxg7
White just can’t resist.
He just LOVES moving his Queen!
9…Rg8
Yes, yet another free developing
move for Black.
A glance at this position will
show us the utter misery of White’s situation.
His Queen is being attacked, Black has an enormous
advantage in development, and Black can eat the
a1-Rook by …Nxa1 whenever he wants, giving
him a winning material advantage. At this point,
White should resign and start over!
This game showed us why a lead in development
is so useful: In a fight with two men versus five,
the larger army is obviously a HUGE favorite.
In the previous diagram, White has two men out
(Bishop and Queen) while Black has five (both
Knights, both Bishops, and the g8-Rook).
As we have seen, a beginner will often go for
the ring with just two or three men. However,
more “advanced” players are not immune
to this syndrome; they will often get almost all
of their pieces out and then say to themselves,
“Well, I’ve developed most of my army.
Who wants to spend a few more moves getting those
final two pieces out? Instead, I should go for
the gusto right NOW!”
This mentality can sometimes lead to quick repercussions,
or the effects of playing with less pieces can
take a while to make themselves fully felt. The
position in the next diagram (White to move) shows
such a case.
Material is equal, so why does
White’s position look so horrible? There
are two reasons for this: the first is that Black
has access to some holes in White’s camp
(a4, b3, and d3 are all just a leap away from
Black’s Knight). The second reason is even
simpler--Black is playing with five men (Queen,
Knight, Bishop, and two Rooks) while White is
using only three (Bishop, Queen, and one Rook).
In other words, White is outnumbered! Since 1.Rxd6
Qxd6 gives Black complete domination of the open
d-file, and since 1.Nd2 Qd7 creates a horrifying
pin along the d-file and forces the win of a piece,
White’s future looks very, very bleak.
LESSONS:
* Develop all your pieces as quickly as possible.
* Expect your opponent to see your threats.
* Don’t bring your Queen out too early,
since it’s vulnerable to attacks by inferior
enemy units.
* Your Knights and Bishops are the first pieces
that will be developed (the word “pieces”
doesn’t refer to pawns). In general you
want to gain a hold of some central space with
a pawn(s), bring out your Knights and Bishops,
castle, and only then crack open some files for
your Rooks (this will be the subject of a future
lesson).
* The side with more men out has an advantage
in numbers and, as a result, an advantage in force. |