Newly
“born” chessplayers are often fascinated
by two pieces: the Knight and the Queen. The Knight’s
odd leaping motion terrorizes them since the unchained
horses seem to descend out of the heavens and
eat (or fork!) their pieces in a very undignified
manner. However, as interesting as this expressive
(the grinning [or is that a gnashing of teeth?]
face alone is enough to make a player’s
hair turn white) piece might be, most beginners
don’t use them much since they can’t
quite seem to get a handle as to the correct way
to harness its (seemingly) supernatural powers.
I will help you “break” the chessic
horse in my next article. This discourse, though,
is about the game’s most powerful unit:
the Queen! This walking, sliding, and leaping
power plant mixes the movements of a King, Rook,
and Bishop all in one Amazonian package. Naturally,
with so much punch available in a single unit,
it seems logical to get it out as quickly as possible
so as to inflict medieval damage upon the opponent.
It turns out though, that this is usually a huge,
but oh so common, mistake.
The truth is, the Queen should (and this is a
generality, of course!) be one of the last pieces
to step beyond its protective wall of pawns. Why?
Because the Queen’s strength is also it’s
weakness! Okay, I had to throw that in, though
it most likely does more to confuse than explain.
Allow me to translate: If your opponent attacks
one of your protected pawns with one of his pawns,
you usually don’t care since an even exchange
of pawns is nothing to fear. If he attacks a protected
pawn with a piece, you are even less concerned
because exchanging a piece for a pawn usually
depicts a certain amount of masochism on the part
of the opponent. The same can be said for a Knight
or Bishop: if the opponent attacks a protected
Knight or Bishop with a Bishop, Knight, Rook,
or Queen, you are usually happy to ignore it since,
at worst, the exchange will simply be a trade
of equals.
Now we come to our Queen. If we bring her out
without good reason, she can be attacked by a
pawn, Knight, Bishop, or Rook and, even if she’s
protected, she must still run away in terror because
you simply can’t afford to exchange your
most powerful piece for any one of these inferior
bits of wood or plastic.
In the early phase of the game, a quick journey
by the Queen often allows the opponent to develop
with gain of time via attacking the vulnerable
lady. Let’s look at an extreme example:
1.e4 d5 2.exd5
Qxd5
 Black’s Queen has come
out early and, if she couldn’t be attacked
in a constructive manner, the Queen would be very
happy on this central square (its radius of control
is enormous – the squares d8-d2, a5-h5,
b7-g2, and f7-a2 are all part of its zone). So
why doesn’t everyone use this opening? As
explained earlier, the Queen is far too powerful
to be vulnerable to lesser pieces.
The following moves will highlight this concept:
3.Nc3
Developing the Knight to a nice central post and
simultaneously gaining time via an attack on the
Black Queen.
3…Qg5?
Poor Black just doesn’t understand that
you can’t place your Queen in harm’s
way! Far better is 3…Qa5 when White’s
pieces will have a harder time making threats
against the Black empress.
4.d4
Another “free” move for White. This
grabs central space and creates a discovered attack
against the Queen via the Bishop on c1.
4…Qh4?
Black thinks he’s being aggressive by keeping
his Queen hear the White army, but all he’s
really doing is allowing White to kick the Queen
around like a dog.
5.Nf3
Another developing move, and another attack on
the vulnerable Queen.
5…Qg4?
By now you see the picture: Black is moving his
Queen over and over while White is bringing out
as many pieces as possible.
6.h3 Qd7
Seeing that 6…Qf5? 7.Bd3 would give White
yet another free developing move, Black finally
decides to retreat and get his Queen out of harm’s
way. However, White isn’t done torturing
him yet!
7.Ne5
The Knight takes up a threatening post with gain
of time.
7…Qd6?
Black couldn’t bring himself to return home
with 7…Qd8. Accepting that his previous
play was an abomination is hard to do, but it
was nonetheless his only chance for survival.
8.Bf4
Not the only good move, but it does bring yet
another piece out while making Black’s Queen
very uncomfortable (staring at that f4-Bishop
is like staring down the barrel of a gun).
The position in the diagram illustrates White’s
lead in development in stark fashion.  8…Qb4?
The poor guy just doesn’t learn. After this
game he’ll hopefully figure out that he
has a whole army that should be employed.
9.a3
Another attack, this time daring Black to eat
the pawn on b2.
9…Qxb2??
He can’t resist!
10.Na4
The Black Queen has made eight moves in a row
and finally finds herself trapped behind enemy
lines. Since 10…Qxa1 11.Qxa1 is the best
Black can do, and since the material loss is akin
to Armageddon, Black gave up.
1-0.
LESSONS:
*Use your whole army. Attacking with one or two
pieces is a doomed strategy.
*The Queen should not be placed in harm’s
way!
*The Queen should be one of the last pieces to
come out. If you bring it forward too early, the
enemy pieces will hound it without mercy.
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