In my books I tend to stress positional understanding and
learning to read the imbalances in any given
position. However, part of that "body language
of the board" mentality is knowing when a position
is based on statics and when a position is
dependent on dynamics (not to mention those
situations when both statics and dynamics combine
to form one complex mess!).
Knowing the "tempo" of a game is important since it will
tell you when patience is required, and when
a berserk burst of activity is needed. Moreover,
even when brute force is in the position's
blood, what mix of strategic understanding
and raw calculation is correct?

BENKO-SUTTLES, BOSTON 1964
BLACK TO MOVE
The position in the diagram is teetering on two paths: Black
can exchange Queens and accept a pawn down
endgame (this would take us into a static,
technical position), or he can find some sort
of dynamic counterattacking option. However,
if the latter idea is correct, make sure you
assess the resulting complications properly.
Correctly assessing the possible paths will
require high-level calculation. No cheating!
Don't use a computer. Instead, analyze the
position as best you can (as if it were a tournament
game), write down your thoughts and variations,
and then share it with the rest of the readership
by writing to: silman@jeremysilman.com
ANSWER:
A lot of readers wrote and overwhelmingly
agreed that trading into the pawn-down Rook
endgame was a bad idea. And that same majority
found Black's correct way out of his difficulties
via 1.Nf3+. This takes advantage of the pin
along the a7-g1 diagonal and forces both players
to find accurate moves if they wish to avoid
stepping over a cliff into tactical oblivion.
If 1.Qxd6 gave real drawing chances, and if
1.Nf3+ turned out to simply lose after giving
a few spite checks, then one would have to
switch to dour defense and exchange Queens.
But this isn't the case here. The reality is
that 1.Qxd6 promises Black a life of endless
suffering, while 1.Nf3+ should draw with best
play, while also giving Black some practical
chances of a win if White loses his nerve and
goes berserk.
In this case tactics was the key to salvation
for Black. But in other positions patient defense
will allow you to survive an inferior position.
Deciding which way to turn is never easy and
calls for an honest and calm look into the
position's true nature.
Here's the game continuation from the diagram
(unless otherwise stated, all notes are by
Benko's, taken from the now available Benko
autobiography, MY LIFE, GAMES and COMPOSITIONS
by Benko & Silman):
1.Nf3+! 2.gxf3
Obviously, 2.Kh1
Rh4 mate wasn't acceptable.
2...Rxg3+ 3.Kh2
Rg5!
JS: Now Black
threatens mate in three, starting with 4...Rh5+.
I would choose 3.Rg5 over 3.Qxd6 4.Rxd6 Rxf3
because, though 3.Qxd6 should also draw, it
gives White a shade the better of it after
5.Rd7. In other words, 3.Qxd6 draws at best,
while 3.Rg5! draws with best play, but can
also lead to a Black victory if White isn't
up to the challenge.
4.f4!

THE SAVING MOVE
By opening f3
as an escape hatch for his King, White not
only parries the immediate threat but also
stops the enemy attack altogether.
4...Rh5+
Playing to win,
but perhaps the simplest choice was 4...exf4
5.Qxb6 axb6 6.Rd3 Rxa2 7.Rb3 Rc5 8.Rxb6 Rxc2
9.Rxb7 Raxb2 10.Rxb2 Rxb2 11.Kh3 Kg7 12.Kg4
Rb4 13.Ra1 with a draw.
5.Kg2 e4
Threatens mate
again, but this time the move only weakens
his own King position. He ought to resort to
the liquidation just mentioned above by 5...Qxd6.
6.Rg1!
This move has
a concealed sting.
6...Rg8+?
Still treading
the wrong path. A draw would have resulted
after 6...Qxb2!.
7.Kf1 Qb5+
Looks like a killer,
but it is actually suicide. Still, there is
no good alternative. The endgames reached after
7...Rxg1+ or 7...Qxd6 are very bad for Black.

WHITE TO MOVE AND WIN
8.Rd3!
This "desperate" move
is forced but, believe it or not, it wins.
White threatens mate in two.
8...Rxg1+
The mate must
be parried somehow, but there is no playable
way of doing so. The only move that simultaneously
guards against 9.Qd4+ and 9.Qf6+ is 8...Qxb2,
but then 9.Rxg8+ Kxg8 10.Qe6+ still leads to
the death of the Black King.
9.Kxg1,
1-0. The threats of 10.Qf8 mate and 10.Qd8+
Kg7 11.Rd7+ as well as 10.Qf6+ are murderous.