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bishop ENDINGS II

 by Georgi Orlov

 

Bishop endings do not happen as frequently as Rook endgames, but a player should have some general knowledge of how to play them.

First, let’s look at some basic rules for Bishop endings:

 

1) A King must be active. In general, the King must advance towards the center, and then depending on the situation, it should help its pawns to advance, or attack the opponent’s pawns.

 

2) Pawns belong on squares of the color opposite to your own Bishop’s color. For instance, if you have a light Bishop, you should put your pawns on dark squares.

 

The four rules work not only in Bishop endings, but in other endings as well.

 

3) “One fixes two.” When a pawn can hold two of the opponent’s pawns, it should do so in most cases.

 

4) Always advance your passed pawn first.

 

5) No pawn move should be played without a clear purpose.

 

6) Rule of two weaknesses: when possible, a player should create a second weakness in his opponent’s position. Such a weakness can be a weak square or weak pawn.

 

The following ending illustrates the above-mentioned rules. The great Estonian Paul Keres did not win the World Championship title, but he left us many wonderful games.

 

Vassily Smyslov – Paul Keres, Moscow 1951 

 

BLACK TO PLAY

First, let’s evaluate the situation on the board.

 

White has a few problems here. First, all of his queenside pawns present a perfect target for Black’s Bishop. Second, White has a weak pawn on e3. When a player has two weaknesses, the defense is very difficult, particularly when weaknesses are far from one another.

 

Paul Keres starts an immediate attack on his opponent’s pawns. As always in the endgame, one should create a plan before proceeding with any action. Black has a relatively simple plan here. First, he should attack his opponent’s queenside pawns, forcing Smyslov’s Bishop to retreat from f3. Second, he advances his King to e5, preparing a penetration into White’s position through e4-square.

 

1…Bb1 2.a3 a5!

 

Black prevents b3-b4, making the b3-pawn a permanent target. Also, White’s Bishop is now forced to assume a passive position on d1, making its further participation in the game very limited.

 

3.Bd1 Kg6

 

White’s Bishop is now tied up to b3-pawn, so Black now sets about making his King superior to his opponent’s.

 

4.Kg2 Kf5 5.Kf3 Ke5 6.a4

 

 

Perhaps 6.h4 was better here, but Smyslov decided to get rid of threats like …Bb1-d3 and …a5-a4. It makes little difference that now the a4-pawn also occupies a light square, since a loss of b3-pawn equals a loss of the game anyway.

 

6…g5!

 

Black follows a simple strategy. He advances his pawn on the dark square making h3-pawn vulnerable.

 

7.Ke2

 

In case of 7.h4, Black would play 7…Kf5, provoking g3-g4+. If 8.g4+, then 8... Ke5 9.hxg5 hxg5 and Black will later play …f6-f5, creating a passed pawn on the kingside. White will have to surrender the e4-square eventually.

 

7…Bf5! 8.g4

 

Unfortunately for White, this move is forced. If 8.h4, then 8…Bg4+ 9.Ke1 Bxd1 10.Kxd1 Ke4 11.Ke2 gxh4 12.gxh4 h5 and White is in zugzwang.

 

8…Bb1 9.Kf3 f5

 


Black finally creates a passed pawn that will break his opponent’s defense.

 

10.gxf5

 

In case of 10.Ke2, Black plays 10...Be4 11.Kf2 f4 12.exf4+ Kxf4, and White is in zugzwang again.

 

10…Kxf5!

 

The King will now help to create a passed pawn on the kingside. White tries to stop the h-pawn from advancing.

 

11.Kf2 Be4 12.Kg3 Kg6 13.Kf2 h5 14.Kg3 h4+!

 


This move contradicts the rule that says that passed pawn must be advanced first, but it makes the h3-pawn a target. White is defenseless as his Bishop is stuck on d1. There are always exceptions to rules in chess!

 

15.Kf2 Bf5 16.Kg2

 

The pawn ending after 16.Bg4? Bxg4 17.hxg4 Kf6 18.Kf3 Ke5 leaves no hope for White since his King cannot watch the h-pawn and protect the e3-pawn at the same time.

 

16…Kf6

 

Now, with both white pieces stranded, Black moves his King towards the center.

 

17.Kh2 Ke6!

 


A well-known trick, called triangulation. Black’s King needs to be on e5 and he wants to have his opponent’s King as far away from f3 as possible. Seeing that his position was hopeless, White now resigned.

 

The following variation is possible:

 

18.Kg2 Ke5 19.Kh2 Bb1 20.Kg2 Ke4 21.Kf2 Kd3

 

 

22.Kf3 Kd2 23.Be2 Bf5! 24.e4 Bxe4+ 25.Kxe4 Kxe2 26.Kf5 Kf3 27.Kxg5 Kg3 and White loses the pawn ending.