The
Rook is the second strongest piece in a chess
game. It's worth five pawns. There are, however,
some positions when two pawns, or on rare occasions,
even one pawn, can be stronger than a Rook. This
usually occurs when the pawns are advanced far
into the opponent's territory and have a King
nearby to support them. There are several composed
studies, as well as actual games that can provide
good learning material.
The first example is a composed study by Saavedra.
It was composed more than a hundred years ago
and has become a classic.
BLACK MOVES BUT WHITE WINS
White's pawn is about to become a Queen and
Black must do something drastic to stop it. Since
there is no way to control the c8-square, Black
has no choice but to check his opponent's King,
hoping that it will step onto the c-file. In
that case the Rook rushes down to the first rank
and meets c8=Q with a check from c1, thereby
saving the game.
1...Rd6+
In case of 1...Rd2 2.c8=Q Rb2+, White slowly
but surely approaches with the King, eventually
avoiding checks, 3.Ka5 Ra2+ 4.Kb4 Rb2+ 3.Kc3
and wins.
2.Kb5!
If 2.Kb7? then 2...Rd7 and Black is safe.
2...Rd5+ 3.Kb4 Rd4+ 4.Kb3
Another possibility is 4.Kc3 Rd1 5.Kc2, leading
to the same variation as in the game.
4...Rd3+ 5.Kc2
Now it looks like Black has to resign since
there are no more checks. Black, however, has
one more chance.
5...Rd4!

This innocent move sets up a nasty trap.
6.c8=R!!
In case of 6.c8=Q? Black has prepared 6...Rc4+!
and after 7.Qxc4 it's a stalemate!
Now the threat of Rc8-a8+ forces Black's Rook
to a4.
6...Ra4 7.Kb3!
A winning attack. White is attacking his opponent's
Rook, but more importantly, threatens Rc8-c1,
checkmate. There is no defense, therefore, Black
resigns.
As we saw here, there are quite a few important
details in such an ending. At times the King
has to go away from a pawn in order to avoid
being pinned. Also, before promoting a pawn,
one should be careful of kamikaze-like sacrifices
that lead to a stalemate.
Sometimes the King is unable to stop such a
sacrifice, as in the following study by Bron,
1929.
WHITE TO MOVE & DRAW
The situation on the board is similar to the
position in the first diagram. Since White can't
control the f1-square, his only course of action
is to check his opponent's King, hoping that
it will step on the f-file, in which case the
Rook will go to the 8th rank and will check the
King from behind.
1.Rg3+ Ke4
White is safe after 1...Ke2? 2.Rg2.
2.Rg4+ Ke5 3.Rg5+ Ke6 4.Rg6+ Ke7 5.Rg7+ Kf8

We have a situation that's similar to the one
in the first game. There is a difference, however – White's
King is placed better than his colleague in the
first game.
6.Rg5!
Now White simply threatens Rg5-f5+, so the response
is forced.
6...f1=Q 7.Rf5+! Qxf5, drawn by stalemate.
Far more complex are positions where the pawn
is not advanced beyond the 4th (5th) rank.
In such a situation, cooperation between a Rook
and a King is crucial. The situations where one
side may be in zugzwang are very frequent. It's
extremely important to calculate each step carefully.
Richard Reti is well known in chess as a brilliant
player and as the creator of the Reti Opening.
It's less known that he was also a great chess
composer. The following position is a Reti creation
from 1928.

WHITE TO MOVE & WIN
It's clear that White must move his Rook to
safety, but it's far more difficult to figure
out where. White's King is far away from his
opponent's pawn and to win he must figure out
a way to get past his adversary. Two important
endgame concepts work together here. They are
1) opposition and 2) zugzwang.
1.Rd2!
In case of 1.Rh4, a draw is reached fairly easy.
After 1...d4 White has no way to move his King
closer without allowing his opponent to advance
forward as well. If 2.Rh5+, then 2...Ke4 3.Kd6
d3 4.Kc5 d2 and here both 5.Rd5 Ke3 6.Kc4 Ke2
and 5.Rh1 Kd3! 6.Kb4 Kc2 lead to a draw. Similar
developments take place after 1.Ra4 d4 2.Ra5+
Ke4 3.Kd6 d3 4.Kc5 d2 5.Ra1 Kd3 6.Kb4 Ke2 7.Ra2
Ke1 and a draw is reached again.
More difficult for Black is 1.Rd1? but he can
draw after 1...d4 2.Kd7 Kd5! 3.Kc7 Kc5! not allowing
White's King to get closer to the pawn. Now 4.Rd2
Kc4 5.Kd6 Kc3! wins an important tempo for Black,
and after 6.Rh2 d3 7.Ke5 d2 the game is drawn
again.
Back to the situation after 3...Kc5: here 4.Rc1+
is met by 4...Kb4! getting closer to the Rook.
Here both 5.Kd6 d3 6.Kd5 d2 7.Rh1 Kc3 8.Ke4 Kc2
and 7.Ra1 Kc3 8.Ke4 Kb2 9.Rh1 Kc2 are safe for
Black.
1...d4 2.Rd1!
A wonderful move. Since Black's King holds the
opposition, White can't make any progress with
his King. He must wait for his opponent's King
to make a move, surrendering some space. In case
of the immediate 2.Kd7?, Black reaches a safe
position with 2...Ke4 3.Kd6 Ke3 4.Ra2 d3 5.Kd5
d2. White's move not only forces his opponent
to surrender the opposition, it also moves the
Rook away from his opponent's King.
2...Kd5
The only chance. In case of 2...Ke4 3.Kd6 d3
4.Kc5 Ke3 5.Kc4 d2 6.Kc3, White catches the pawn
and wins.
3.Kd7!!
Clearly, the most amazing move of this study.
White takes the opposition and forces his opponent
to give him some space. In case of 3.Kf6?, Black
plays 3...Ke4! (not 3...Kc4? 4.Ke5 d3 5.Ke4 and
White wins) and White can't come closer with
his King. After 4.Re1+ Kf4! (If 4...Kf3 5.Ke5
d3 6.Kd4 d2 7.Rh1! Ke2 8.Rh2+ Ke1 9.Ke3! White
forces his opponent to promote the pawn to a
Knight, since 9...d1=Q? loses 10.Rh1mate. After
9...d1=N+ 10.Kf3 White will torture his opponent
for many more moves, although the game should
still be drawn with an accurate defense. After
4...Kf4! 5.Rd1 (5.Rf1+ Ke3 6.Ke5 d3) 5…Ke3 6.Ke5
d3 Black will draw.
3...Ke4
The same fate awaits Black after 3...Kc4 4.Kd6
d3 5.Ke5 Kc3 6.Ke4 d2 7.Ke3 and wins.
4.Kd6 d3 5.Kc5 Ke3 6.Kc4 d2 7.Kc3, 1-0. |