1)
White plays 1.Bg5. Is
this a good decision?

WHITE TO MOVE,
is 1.Bg5 a good idea?
This position offers both
positional and tactical points. 1.Bg5
isn’t a good strategic decision since White’s
dark-squared Bishop is a valuable piece. Thus
Bxf6 isn’t desirable (White has more space
and shouldn’t exchange pieces without good
reason), and exchanging Black’s bad Bishop
for White’s good one (after the f6-Knight
moves to e8, for example) is something that would
make Black very happy.
One of Black’s main plans in this position
(if White plays quietly with 1.f3 or any number
of other moves) is to move his Knight back to
e8 and then prepare a kingside pawn advance by
…g7-g6, …Ne8-g7, and eventually …f7-f5
– this fits in nicely with his pawn chain
which aims at White’s kingside via c7-d6-e5.
While doing this, Black will also threaten …Bg5,
exchanging his “bad” Bishop for White’s
“good” one. Thus, 1.Bg5 doesn’t
make sense since Black would eventually offer
the exchange of Bishops anyway (and it’s
something White wants to avoid!).
So 1.Bg5
is strategically lacking, but it is also a tactical
blunder! Black could employ a very old and very
useful trick: 1…Nxd5!
winning a clean pawn since 2.Nxd5 Bxg5 and 2.Bxe7
Nxe7 both give White nothing for the lost material.
If you understood that 1.Bg5 was a poor strategic
decision, take four positional points. If you
knew that one of Black’s best plans (with
or without Bg5) is …Ne8, …g6, and
…Ng7, then take three bonus positional points.
If you noticed that 1…Nxd5 in an outright
tactical refutation of White’s Bishop leap,
take three tactical points. [7 total positional
points, 3 total tactical points]
2)
Can Black defend this position?

BLACK
TO MOVE
Motylev-Anand, Moscow 2002.
If you tried 1…Kg6 (Fritz 7’s choice),
then you have ice in your veins or you felt there
wasn’t another good alternative. Black appears
to be winning after 2.Qe6+ (Rather pathetic is
2.Qxe7 Qxe7 3.Rxe7 Rxa4 4.bxa4 Rb1+ 5.Bf1 Rxf1+
6.Kg2 Rc1 7.Re6+ Kxg5 8.Rxc6 Kf4 when White loses
without a fight.) 2…Kxg5 since …Rg4
ideas keep him alive. However, why play such a
risky move (that involves steady calculation)
when a far safer defense exists?
I much prefer Anand’s solution: 1...Re4!
This move gives the Exchange back for a winning
mass of central pawns – not to mention the
fact that he winds up a solid pawn ahead and breaks
White’s attack. After 1…Re4,
White’s game slid steadily downhill: 2.Bxe4
fxe4 3.Qh3 g6 4.Nb6 Rd8 5.Rf1+ Kg7 6.Qe6 Bxg5!
Anand has worked extensively with computers and
has taken up many of their greedy ways. 7.Rg1
Bf6 8.Rf1 Qe7 9.Qxc6 e3 10.Nxd5 e2, 0-1.
Take two tactical points and three positional
points if you decided on 1…Re4. Why am I
giving positional points for this solution? Because
a glance at White’s offside Knight and that
big center (with minimal calculation) should convince
you that Black’s defenses will hold, which
means certain victory in the long run. [3 total
positional points, 2 total tactical points]
3)
White has many tempting moves here. Find
the very best!
WHITE TO MOVE
Shirov – Svidler, Moscow
2002. Both 1.Bxc5 and 1.f5 are strong, but completely
devastating is Shirov’s 1.Nxe6+!
fxe6 2.f5 (simply threatening
fxe6+ followed by Qf7+) 2…Ke8
3.fxe6, 1-0. The position
after 3…Rf8 4.Qe2 doesn’t leave Black
with any defense against 5.Qh5+.
If you liked either 1.Bxc5 or 1.f5, take one tactical
point. However, if you saw 1.Nxe6+ followed by
2.f5, then take four tactical points. [4 total
tactical points]
4)
Black’s in trouble, but how can White
take full advantage of this situation?
WHITE TO MOVE
A possible variation from
the game Pert - Ganguly, Torquay 2002. 1.Nd4!!
is the way to go (Yes, both 1.Bh6+ Kg8 2.Bxf8
and 1.Re2!? followed by 2.Rae1 also favor White,
but not nearly as much as the “subtle”
Knight move to d4.) when 1…h5 meets 2.Re6!
Re8 3.Rae1 with carnage, 1…Nc6 is eviscerated
by 2.Nf5+! gxf5 3.Qh6+ Kg8 4.Bxf6 Bxf6 5.Bxf5
with mate, and (finally!) 1…Re8 gets stomped
by the very nice 2.Bxg6!! hxg6 3.Rxe7 Qxe7 4.Nf5+
gxf5 7.Bh6+ Kh8 8.Bf8+ winning the Queen and the
game.
If you saw all these lines, take eight tactical
points. If you saw 1.Nd4 and noted that ideas
like Nf5+ and/or Re6 might follow, take six tactical
points. If you saw 1.Nd4 but only intended Nf5+
(not seeing the Re6 idea), take four tactical
points. [8 total tactical points]
5)
In this fairly typical position from the
Queen’s Indian Defense, is 1.Be1 a good
idea? Good or bad, what is its point?

THUMBS
UP OR DOWN ON 1.Be1?
This common maneuver is part
of a plan designed to usurp the square e4 from
Black’s grasp. White intends to move his
light-squared Bishop back to f1 (wishing to keep
both his Bishops, White avoids an exchange after
the f3-Knight moves) and then play Nd2 (made possible
by Be1). The game Sakaev - M Adams, Kallithea
2002 continued:
1.Be1 Qe7 2.Qe3 a5 3.Bf1 Bb7 4.Nh4!
(stopping Black’s intended …e6-e5
advance for fear of Nf5) 4…Qf8
(4...c5 made more sense) 5.Qd3
e5 6.d5 Nc5 7.Qc2 Bc8 8.f3 Kh8
(Avoiding 8...e4 9.Bc3 Qe7 10.Bd4 when White’s
control over the dark-squares give him a clear
advantage.) 9.Bf2
Ng8 10.e4 Ne7 11.Nf5 Nxf5 12.exf5 g6 13.fxg6 hxg6
14.Be3 when White had
control of the game.
If you liked 1.Be1 and understood its latent designs
against e4, take six positional points. Take two
bonus positional points (for a total of eight)
if you knew that Bf1 (part of the same plan) would
eventually follow. [8 total positional points]
6)
How would you handle this position for
White?
WHITE
TO MOVE
Radjabov-Tzermiadianos, Kallithea
2002. White reduced Black to road kill by 1.Nxh7!
(The old “tear down the kingside and mate
him along the b1-h7 diagonal” trick!) 1…Nce7
(Checkmate is unavoidable after 1...Kxh7 2.Ng5+)
2.Nexf6+ Nxf6
3.Nxf8 Qxf8 4.Qg3 Qg7 5.Bg5, 1-0.
If you saw 1.Nxh7!
Kxh7 2.Ng5+, take four
tactical points. [4 total tactical points]
7)
White is a twelve year old, so if you want to
solve this, think like a child and hope for the
best.
WHITE
TO MOVE
Karjakin - Kotsur, Kallithea
2002. The youngest grandmaster in history comes
up with a positional pawn sacrifice that leaves
Black very passively placed: 1.e6!
(This leaves Black with a bad pawn structure and
gives White’s Knight access to the e5-square.)
1…fxe6 2.Qg4
Rh6 3.Ne5 Nd7 4.Bd3
(And not 4.Nxg6?? Nf6 5.Qg5 Rh5 when Black wins.)
4…Bg7 (4...Nxe5
5.fxe5 0–0–0 6.0–0 leads to
the same kind of position that occurs in the game.)
5.0–0 Bxe5
6.fxe5 Nf8 7.a4 and
White has a huge advantage since Black’s
extra pawn is useless and his pieces are very
passive, while White enjoys the better structure,
a safe King, and chances to build up a serious
assault against the enemy monarch on the queenside.
If you appreciated the positional merits of 1.e6,
take six positional points. [6 total positional
points]
8)
Black’s trying to hang on,
but it’s hard to believe he will succeed.
WHITE
TO MOVE
Morozevich
- Sasikiran, Moscow 2001. White blasts his way
through by 1.Rxg6!
(1.Qg2 Qb4 2.Rxg6 Rxg6 3.Rxg6 Qxd4 gives Black
more counterchances than he deserves.) 1...Rxg6
2.Qxf5+ Rf6 3.exf6 Qxf6 4.Qd7+ Kf8 (4...Qe7
5.Rg7+) 5.Qc8+
Kf7 6.Qc7+ Kf8 and now,
instead of his inferior 7.Rg5?! (It’s still
winning for White after this), White could finish
off with style by 7.Re3!
Rh7 (7...Rh4 8.Qc8+
Kg7 9.Qd7+) 8.Qc8+
Kg7 9.Qe8 Qxf4+ 10.Rg3+.
If you saw 1.Rxg6, take three tactical points.
[3 total tactical points]
9)
Even material, better pawn structure for
Black, but White has a passed pawn. Who stands
better?
WHITE
TO MOVE
Piket - Kantsler, Ohrid 2001.
White wins this position with the cute 1.Bxc5
(1.b7 Bc7) 1...Ba4
(1...dxc5 gives White a chance to blunder with
2.d6+?? c4! 3.Bxc4+ Kf8 4.b7 Bb6+ 5.Kg2 Ba7 and
Black wins. However, 2.b7 Bc7 3.d6+ is simple
and deadly.) 2.Ba2
Kf7 3.b7 Bc7 4.Ba7, 1-0.
If you saw 1.Bxc5 take two tactical points. If
you noticed that 1…dxc5 2.b7 was the right
order (meaning that you saw 2.d6+ c4!), take an
extra five tactical points. [7 total tactical
points]
10)
If I was White I would drool in
rapture, pat myself on the back for playing such
a fine game, and then settle down to find the
best way to steer my winning position into a safe
and happy harbor. What path would you take?

WHITE
TO MOVE
Karjakin - Kotsur, Kallithea
2002. In the actual game White played 1.b3 and
won smoothly after 1…cxd4 2.cxd4 Qc3 3.Qd1
Nxd4?? (White had a clear plus anyway, but hanging
a piece didn’t help Black’s cause!)
4.Rc1, etc. However, White’s best course
of action was the tactical 1.Bxh4!!
c4 (Taking with either
piece on h4 fails: 1...Rxh4 2.Bb5+ Kd8 [2...Nd7
3.Qxg6+] 2.Qxh4 Nxh4 3.Rxf8 mate; 1...Nxh4 2.Qf4
Rh8 3.Qf7+ Kd7 11.Bb5+ Kc8 12.Qg7 and White wins.)
9.Bg5 cxd3 10.Bxh6
Nxh6 11.Rxf8+! Kxf8 12.Qxg6 Nf5 13.Rf1 Qd7
(13...d2 14.Qxe6) 14.Rxf5+
exf5 15.e6 Qe8 16.Qh7
and it’s time for Black to sign the scoresheet.
If you saw 1.Bxh4 and worked out why Black couldn’t
capture on h4 with either piece, take eight tactical
points. [8 total tactical points]
POSITIONAL SCORES:
0 to 3 – tsk, tsk. A basic positional primer
is called for.
4 to 8 – Not too bad, but there’s
obviously a lot of room for improvement.
9 to 12 – Pretty solid. You’re clearly
a player to be reckoned with.
13 to 17 – Impressive! If you are equally
good at tactics then you will be feared by all.
18 to 24 – You have master level strategic
skills.
TACTICAL SCORES:
0 to 6 – Is that all you’ve got? Now
you know what’s holding you back.
7 to 14 – You have 1400-1800 level tactics.
15 to 23 – You have 1900-2000 level tactics.
24 to 30 – You are a serious tactician.
If your positional skills are on this same level
then you are likely a 2400 + player.
31 to 39 – Were you using Fritz?
|