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BAsic Tactics
Set Four

By Jeremy Silman

 
Sharpen up your mental reflexes with these basic yet juicy tactical tests.

 

1) White has done everything he can to hold the d4-pawn. However, the setup White’s used contains a fatal flaw.


diagram_one
BLACK TO MOVE


2) White’s a pawn up and should clearly win. What’s the prettiest way to add to the first player’s gains?


diagram_two
WHITE TO MOVE

 

3) In a solid, old line of the Caro-Kann – 1.e4 c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nf6 5.Nxf6+ exf6 6.Bc4 Qe7+ 7.Qe2 Be6 – White usually answers Black’s threat of …Bxc4 (since White can’t recapture due to the fact that his Queen is pinned to its King) with either 8.Bxe6 or 8.Bb3, gaining no advantage in either case. Grandmaster Hort once recommended 8.Be3, breaking the pin along the e-file and developing a piece at the same time. How should Black react?


diagram_three
BLACK TO MOVE

 

4) Black hasn’t castled, which is never a good thing, but King safety via …0-0 is only a move away. Will the Black King be able to flee, or can White bring down Black’s house?


diagram_four
WHITE TO MOVE

 

5) In this game Black has just moved his f6-Knight to d7, hoping to take advantage of the pin along the a1-h8 diagonal. Was this wise?


diagram_five
WHITE TO MOVE

 

6) How is White doing here?


diagram_six
WHITE TO MOVE

 

7) White sacrificed a piece for an attack, but it seems the Black defenses have held. Or have they?


diagram_seven
WHITE TO MOVE

 

8) Who would guess that Black is ready to lay down his arms in defeat?


diagram_eight
WHITE TO MOVE

 

9) Both sides are about to rush forward with their pawn majorities. It looks like a race, but instead it’s a rout.


diagram_nine
WHITE TO MOVE

 

10) Some sharp play ices the game for White.

diagram_ten
WHITE MOVES

 

To see the answers, click HERE!