| Sharpen up your mental reflexes
with these basic yet juicy tactical tests.
1) White
has done everything he can to hold the d4-pawn.
However, the setup White’s used contains
a fatal flaw.
BLACK TO
MOVE
THEMES: FORK,
UNDEFENDED d3-BISHOP
Our minds are trained to keep pieces away from squares controlled by enemy
pawns. Perhaps we need to un-train ourselves!? 1...Nde5! (Made
possible by the fact that the d3-Bishop is undefended, and that its Queen can’t
get back to the Bishop’s defense. By the way, 1…Nce5 amounts to
the exact same thing.) 2.dxe5 Nxe5 3.Qg3 Nxd3 and
Black’s a healthy pawn ahead.
2) White’s
a pawn up and should clearly win. What’s
the prettiest way to add to the first player’s
gains?
WHITE TO
MOVE
THEME: FORK
Most of the time a
fork won’t just be there, waiting for you
to execute it. Instead, you have to create the
fork, thus earning the right to make use of it. 1.Qh8+! (The
tempting 1.Nf5 goes nowhere after 1…Qf6) 1…Kxh8
2.Nxf7+ Kg7 3.Nxd8 with
two extra pawns in the Knight endgame.
3) In
a solid, old line of the Caro-Kann – 1.e4
c6 2.d4 d5 3.Nc3 dxe4 4.Nxe4 Nf6 5.Nxf6+ exf6
6.Bc4 Qe7+ 7.Qe2 Be6 – White usually
answers Black’s threat of …Bxc4
(since White can’t recapture due to the
fact that his Queen is pinned to its King)
with either 8.Bxe6 or 8.Bb3, gaining no advantage
in either case. Grandmaster Hort once recommended
8.Be3, breaking the pin along the e-file and
developing a piece at the same time. How should
Black react?
BLACK TO
MOVE
THEME: FORK
Hort wasn’t paying attention, since 8…Qb4+ wins
the c4-Bishop and the game. Thus, Hort’s 8.Be3?? is a game-losing blunder.
See, it happens to everyone!
4) Black
hasn’t castled, which is never a good
thing, but King safety via …0-0 is only
a move away. Will the Black King be able to
flee, or can White bring down Black’s
house?
WHITE TO
MOVE
THEME: PIN
The uncastled Black King, the fact that both Black Knights are pinned, and
the rather loose Bishop on g4 are all much more than Black’s game
can bear. It might seem odd, but 1.Ne5! is
virtual Armageddon. Black is lucky if he “only” loses a whole
piece for absolutely nothing: 1…Bf5? (Best,
as pathetic as it might be, is 1...0–0 2.Nxg4 when Black should resign.
However, let’s jerk around a bit and toss in another fun little fork:
2…a6 3.Bxf6 gxf6?? 4.Qxd7! Qxd7 5.Nxf6+ forking the King and Queen
and winning a second piece.) 2.Nxd7 Qxd7 (2...Bxd3
3.Nxf6+ Kf8 4.Qb4+ Qe7 5.Nd7+ is the stuff of nightmares for Black) 3.Bb5 and
this new pin picks up Black’s Queen.
5) In
this game Black has just moved his f6-Knight
to d7, hoping to take advantage of the pin
along the a1-h8 diagonal. Was this wise?
WHITE TO
MOVE
THEMES: DISCOVERED
ATTACK, UNDEFENDED PIECE, DOUBLE ATTACK
No, this wasn’t
wise at all—in fact, Black’s …Nfd7??
turns out to be suicide. He gets punished because
his g7-Bishop isn’t defended. Thus, White
forces the win of a pawn by 1.Nxc6! (attacking
both the Black Queen and the g7-Bishop) 1…Nxc6 (1...Bxb2
2.Nxd8 Bxa1 3.c3 0–0 4.Nxf7 Rxf7 5.Qc1
leads to the win of the a1-Bishop and, as a result,
doesn’t give Black nearly enough for the
lost Queen) 2.Bxg7
Rg8 3.Bb2.
6) How
is White doing here?
WHITE TO
MOVE
THEMES: DISCOVERED
CHECK/ATTACK, UNDEFENDED ROOK ON b2
It looks bad for White,
but he can save half a point with 1.Rxh4!
Rxh4+ 2.Kc3+ Kc7 3.Kxb2 when
the resulting endgame is a simple draw (for example,
one mindless way to draw—if you don’t
know the Philidor Position—is to place
your King on b1 and shuffle your Rook back and
forth along the 1st rank).
7) White
sacrificed a piece for an attack, but it seems
the Black defenses have held. Or have they?
WHITE TO
MOVE
THEMES: DECOY
SACRIFICE
Aside from being a
piece up, Black threatens to trade Queens OR
to mate via …Qxb2. It looks grim for White,
except for the fact that 1.Rh8+! wins
on the spot: 1…Kxh8
2.Qh7 mate.
8) Who
would guess that Black is ready to lay down
his arms in defeat?
WHITE TO
MOVE
THEMES: DECOY
SACRIFICE, PIN, FORK
White wins the Black Queen for two minor pieces by 1.Bb5! (pinning
the Queen and pulling her to b5 and away from protection of the c7-pawn) 1…Bxd5 (the
best chance since 1...Qxb5 2.Nxc7+ is completely hopeless) 2.Bxc6+
Bxc6 3.d4 and Black will eventually lose.
9) Both
sides are about to rush forward with their
pawn majorities. It looks like a race, but
instead it’s a rout.
WHITE TO
MOVE
THEME: SKEWER
You have to give something to get something: 1.Rxf5+! (and
not 1.Bh3 g6) 1…Kxf5 2.Bh3+ followed
by 3.Bxc8 with an extra piece and easy victory.
10) Some
sharp play ices the game for White.

WHITE MOVES
THEME: CLEARANCE
SACRIFICE
White snuffs out Black’s
resistance by clearing a way to d5 for the a2-Bishop: 1.Rb8+!
Rxb8 (worse is 1...Bxb8
2.Bd5 mate) 2.Bd5+
Rb7 3.Bxb7+ (3.Rxb7
is also very strong, but 3.Bxb7+ is best) 3…Kb8
4.Bf3+ and White ends
up with an extra Rook.
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