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BAsic Tactics
ANSWERS TO SET Seven

Sharpen up your mental reflexes with these basic yet juicy tactical tests.

 

1) It's time for White to be snuffed.

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BLACK TO MOVE

Turner-Van Der Hoorn, New Zealand 2003. 1...Qxe4! (Even 1.f3 2.Bxf3 Qxe4 3.Bxe4 Rxe4 wins for Black, but it's not nearly as good as the immediate 1.Qxe4.) 2.Bxe4 Rxe4 (Black has an overwhelming attack.) 3.Rc1 (3.gxf4 Rexf4 is a forced mate: 4.Qd1 Rg7+ 5.Kh1 Bg2+ 6.Kg1 Bf3+ 7.Kf1 Bxd1 mate.) 3...f3 4.c5 f2+ 5.Kh1 e2, 0-1. As horrible a sight as you are ever likely to see!

2) Things look complex, but White quickly shows who the boss is.

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WHITE TO MOVE

This game was between two 1600 rated players. 1.Bxf5! (More accurate than 1.Be7 Qc3 2.Qxc3 Bxc3 when the Bishop on e4 is undefended. Trading the light-squared Bishops ahead of time makes all the upcoming tactics far better for White.) 1.exf5 2.Be7! Ra8 (Now 2.Qc3 fails to 3.Qxc3 Bxc3 4.Rac1 when Black will suffer heavy material losses.) 3.Rab1 Qe5 4.Bxf6 Qxf6 5.Rxb7 h6 6.Rd6 Qa1+ 7.Kg2 Kh7 8.Qxf7 Rhf8 9.Qg6+ Kh8 10.Rdd7 Rg8 11.Qxh6+ gxh6 12.Rh7 mate.

3) White wins a pawn by force.

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WHITE WINS A PAWN

1.fxe5! (Simple but effective.) 1.Bxf3 (Even worse is 1.dxe5 2.Bxf7+! Kxf7 3.Nxe5+.) 2.Qxf3 dxe5 3.Qg3 (A double attack against both e5 and g7.) 3.0-0 4.Qxe5 Bd6 5.Qf5 and White is a pawn up for nothing.

4) White can win in a couple ways. Which one would you choose?

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WHAT IS WHITE'S MOST RUTHLESS MOVE?

White was 2100, Black was a computer. 1.c6! (A piece could have been won by 1.b5, but then 1.d5 2.Be2 bxc5 3.bxa6 c4 allows Black to put up a fight, though he's still quite lost. The text is far more ruthless, and creates a classic position where Black's Knights are completely dominated.) 1.d5 2.Bb5 (White has no interest in actually winning a Knight because that might allow the other Black pieces to get into play. But playing in this fashion [2.Bb5], White entombs BOTH Black Knights AND the Black Rook on a8! The finish was calm but surgical. Notice how Black is virtually three pieces down.) 2.O-O 3.Bf4 Kh8 4.Be5 Kg8 5.g4 h6 6.h4 Re8 7.g5 hxg5 8.hxg5 Kh7 9.Kg2 Kg8 10.Rh1 Rd8 11.Rh2 Rc8 12.Rah1 Kf8 13.Rh8 mate.

5) Black has more than you might think.

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BLACK TO MOVE

In Serpik-Blatny, U.S. Open 2003 Black demonstrated a forced mate in five: 1...Bd4+! 2.cxd4 Qe3+ 3.Kh1 Qe1+ 4.Nf1 Rxf1+ 5.Qxf1 Qxf1 mate.

6) Black has just captured White's g-pawn via 1.Bc6xg2. What's wrong with 2.Rxg2?

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CAN'T WHITE TAKE THE BISHOP?

Morrison-Capablanca, London 1922. In the game White played 2.Rxb8 (2.Qg3 was best) and eventually got outclassed, but taking on g2 was forbidden! After 2.Rxg2?? Black forces mate by 2.Qb1+! 3.Rxb1 Rxb1+ 4.Qe1 Rxe1 mate.

7) How should Black handle this situation?

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BLACK TO MOVE

Black wins a pawn by making use of the unprotected state of the White Knight on a4: 1.Nxe5! 2.fxe5 Qh4+ 3.Bf2 Qxa4.

8) It's Black to move, but who is better?

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BLACK TO MOVE

Volokitin-Vescovi, Bermuda 2003. Black wins by force: 1...c3! (this turns the a4-pawn into a monster) 2.bxc3 (and not 2.Rxc3 Ne2+) 2.a3 3.c4 a2 4.Ra3 d5 5.Ra4 Rb4 6.Rxa2 Nxa2 and Black eventually won.

9) Has Black overlooked something?

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WHITE TO MOVE

Motylev-Gershon, Bermuda 2003. A quick opening blunder allowed White to make us of an old trick: 1.Nxb5! (Creating a double attack against b4 and c7. Suddenly Black is lost!) 1.Bxd2 2.Nxc7 Bxe3 3.Nxa8 Ne8 (Trying to keep the White Knight trapped on a8, but it easily makes its way to freedom.) 4.Nd4 Bb7 5.Nb6 Nc7 6.Nc4, 1-0.

10) White's a pawn up in the endgame (though he really SHOULD take Black's Queen!). How good are White's winning chances?

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WHITE TO MOVE

From Yates-Nimzowitsch, Carlsbad 1929. 1.Rxd4! (Far better than 1.cxd4 when a Black Rook on the c-file will eventually create serious pressure against White's weakened pawns. Taking on d4 with the Rook puts immediate pressure against d5 and sets up a nice tactic that will clarify the central situation.) 1.Rf7 2.c4 Rdf8 (The main point is seen after 2...Bxc4 3.Bxe4!.) 3.cxd5 Rxf2 4.Bxe4 and White won in a few more moves.