Hi! I would like to thank IM Jeremy Silman for
inviting me to write these articles for his website.
I hope everyone both enjoys and gets some good
benefits from each article!
The primary focus of The Thinking Cap will be
about the chess thought process:
* What it is.
* What are the component parts?
* Why it is important.
* How it varies from individual to individual.
* How it is mis-learned by almost all.
* How it can be re-learned to improve your chess
play.
* How it is measured.
* How it relates to other important issues,
like Time Management, Exercises you can do to
practice a good process, etc.
It is important to note that The Thinking Cap
is NOT normally about improving the content of
your thought process, like your analysis, evaluation,
or planning skills. Your humble author is not
in the same league as IM Silman or his other
website contributors when it comes to helping
you identify strengths and weaknesses in a position
and to come up with the appropriate plans, so
I will usually leave that to them! But that does
not mean I will not discuss those subjects and
how they relate to having a good thought process.
Let's start at the beginning: chess is a thinking
game, so obviously your thought process (in
addition to the other areas, chess skill and
knowledge) is an extremely important part of
how good a chess player you are. Yet almost no
one is initially taught a good thought process,
so almost all beginners immediately develop bad
habits that must be overcome if they want to
become a strong player.
Normally, when someone learns chess, all they
are taught is:
* How to set up the pieces.
* How the pieces move.
* Basic Rules such as checkmate and some draws
(like stalemate or insufficient mating material),
and
* Some tips, like “Keep all your pieces safe”, “In
the opening, don't move your Queen out too early”,
and “If you see a good move, look for a better
one.”
This is all good stuff and usually adequate
to start playing and enjoying the game, but it
really begs the question of: Once your opponent
makes his move and it is your turn, what is the
process you should use to efficiently and effectively
find and make your move?
Now I will be the first to admit that all great
players do not use the same process. For example
Victor Korchnoi is known as a meticulous calculator,
while Mikhail Tal would play the same position
primarily on instinct and judgment. But all great
players had as part of their thought process
some key basic elements, such as not allowing
their opponent to make a one-move threat that
could not be defended. If they did not have such
an inclusion, then you are I could beat a Korchnoi
or Tal just by threatening a checkmate that they
could not defend, and you had better believe
they would never allow us to do that unless in
severe time pressure – and probably not even
then!
Moreover, a good thought process must be subconscious,
because if one has to think about how you are
thinking, that of course interferes with the
process! For example, when you first learned
how to walk your brain spent a lot of processing
time trying to figure out how to prevent you
from falling. But once you got the hang of it,
you no longer thought anything about it – now
if you walk across the room you don't think about
which foot to move next nor which muscles need
to be told how to react in order to do so.
But when you get into bad habits in your chess
thought process and become aware of them, for
a time you need to adjust your process, and this
requires consciously being aware about what you
are doing. So of course at first this intrusion
into your chess thinking is awkward and possibly
even counterproductive, but once you play lots
of slow games and have a more effective and efficient
process down pat, you start to think about the
improved process less and less until you just
do it, with markedly improved results. More on
this in future Thinking Caps!
Before we go any further, let's introduce some
definitions, since there are no standard ones
and chess authors tend to use some of these terms
differently:
Analysis – The part of the thinking process
where you say to yourself, “If I go there, what
is he going to do and then what I am going to
do in reply?” – It is the part of the process
which creates the mental “tree of moves” so to
speak. Some players call this calculation,
but I usually don't use that term. If pressed
for a definition, I would say that calculation
is the part of analysis that deals with tactics
Evaluation – Looking at a position and deciding
who is better, by how much, and why. Static
evaluation is when you evaluate a given position
without trying to move the pieces. Dynamic
evaluation is done at the end of each analysis
line, after you have tried to determine a potential
sequence of moves. Note: When someone says “Evaluate
this move”, they are really saying “Evaluate
the positions that would result from this move – assuming
each player is trying to make his best move.”
Planning – What you do with the information
of why someone is better (evaluation of strengths
and weaknesses) in possibly occurring lines.
It is how you will try to exploit opponent weaknesses,
negate yours, use your strengths, and negate
his. It is the way you are going to try to achieve
some general short and long-term goals.
Threat – A move that, if left unattended, could
do something harmful to the opponent (win material,
checkmate, damage the position) on the next
move.
Attack – To move a piece so that it can capture
a piece on the next move. An attack on the King,
since you cannot capture it, is of course called
a check. (In this sense I am not using the other
definition of attack, which is to play aggressively,
keeping the initiative). Note that not all threats
are attacks (a threat to checkmate is not an
attack, nor is a threat to control an open file),
and many attacks are not threats. A Queen move
which attacks a guarded pawn is not usually a
threat since taking the pawn next move usually
results in loss of material.
Candidate move – A reasonable move a player
might/should consider.
Killer Move – A move that would refute most
potential moves and prevent them from becoming
candidate moves. For example, if you consider
making a move and find that in doing so you would
allow your opponent to play …Qh3 with a further
unstoppable …Qg2# on the next move, then …Qh3
becomes a killer move and any possible move that
allows Qh3 and mate on the next move is not a
candidate move.
Time Management – The process of managing your
time (in a timed game, as is required by serious
chess rules) so that you can optimally find the
best moves possible in the given time limit.
Obviously, different time controls call for alteration
of your basic thought process, and thus your
skill in time management is a bigger part of
the game than most players realize.
Oh, and finally why do we call these articles
The Thinking Cap? Because if you play chess,
not only do you have to put on your Thinking
Cap, but also if you have a faulty thinking process
that will “cap” how good you can become! |