King
Of The Hill
There is a kid's game called King of the Hill.
They don't play it much any more since video
games have taken so much of youngster's time.
Anyway, the idea is to find a mound of dirt and
all the kids try to get to the top. The one who
is there is the King of the Hill and the others
try to knock him off and replace him with a successor.
Programmers have something similar; it is called
the first pass of a “straight sort”. They have
a bunch of numbers and need to find the largest
(or smallest). They start by assigning the value
of negative infinity to the King of the Hill
and proceed to look at each number. Each time
they find a number larger than the King of the
Hill, it becomes the new King of the Hill until
they find a larger one. Once they have examined
all the numbers the King of the Hill is the largest.
In chess we have a saying, “If you see a good
move, look for a better one – you are trying
to find the BEST one!” During the time you are
considering your move, the best one you have
found so far is the King of the Hill. When you
are finished your analysis of all your moves,
the move you should play is the “final” King
of the Hill. Every chess player should have this
as part of their thought process each move, but
they don't for various reasons.
Take the following diagram from a recent event.
A student of mine, rated 1680 USCF, had White
and was on the move:

White was sorely tempted by the smothering move
1.Nf7+ winning the exchange, and played it. However,
after 1…Rxf7 2.Rxf7 axb3 he soon ran into some
trouble (if 3.Nxb3 Qb2) and was actually losing
at one point, but later pulled out the win.
When I reviewed the game with him, I did not
yet know what he played, but I said, “Well, you
can win the exchange with 1.Nf7+, but when you
see a good move, look for a better one…Suppose
you play 1.Rxf8, what then? If Black plays 1…Bxf8 then 2.Bf6+
Nxf6 3.Qxf6+ Bg7 4.Qd8+ Bf8 5.Qxf8# and if 2…Bg7 then
(I paused for a second or two) 3.Nf7 is
a smothered mate! So yes, I would play 1.Rxf8.”
Things like this happen all the time in games
of weaker players. A player gets enamored with
an idea or a type of attack and pursues it without
regard to other, possibly better options.
Therefore, a good thought process needs to contain
an efficient way to search for the best move.
There are many ways to do this, but they mostly
boil down to picking out the reasonable moves
(perhaps the moves which implement your most
reasonable plans), analyzing each, assuming the
opponent will make his best move, finding which
positions result, and then evaluating those positions.
There is no way around it – in most positions
this takes some time, which is why the best players
are usually the last ones finished at Open events.
Suppose the first move you look at is OK, but
you feel the position promises more. Then you
should surely feel that a further search is worthwhile
and that you might beat your King of the Hill.
If the first move you look at results in a bad position
and you feel your position is not bad to begin
with, then you might not even assign this one
as King of the Hill, knowing that another reasonable
candidate is sure to emerge.
Suppose you find a move that exceeds all expectations.
The temptation might be great to play the move
immediately, but maybe you have underestimated
your position and can get even more. Our example
position above is a good one for this case. White
thought he might be winning with 1.Nf7+ and stopped
his search, but if he had thought the King of
the Hill bar might be higher, he might have kept
looking.
When you run a computer chess program and ask
it to show its analysis, most programs will show
one or more lines that look something like this:
11 ply (1/42) +0.83 19.Rhe1 d5 20.cxd5 exd5
21.Bh4 …
If there is more than one line of sequences
(Fritz defaults to show the expected variations
of the top three moves), then the top line contains
as its first move the “King of the Hill” – in
this case 19.Rhe1 - and the line of expected
moves on that first line (the best moves for
each side) is called the Principal Variation.
Before the moves, the “11” indicates how many
half-moves deep the computer is currently searching,
the “(1/42)” means that it is analyzing its best
current move out of the 42 legal possibilities,
and the “+0.83” means the computer thinks White
is better by about 0.83 pawns.
But once the computer finds a move it considers
better, the first move of the sequence changes,
e.g.
11 ply (7/42) +0.98 19.Rad1 d5 20.cxd5 Rxd5
21.Bf2
…and that means the new King of the Hill is
19.Rad1. Note that the new evaluation, in this
case 0.98, must be higher than 0.83 or it would
not have changed its King of the Hill. Since
it is searching for White's best move, the higher
the evaluation, the better.
Humans don't think exactly in this manner, but
their intent should be similar: Consider reasonable
moves, assume the opponent's best replies, evaluate
what will happen, and then compare this evaluation
with the one you estimated with your current
King of the Hill. Replace your King of the Hill
if the new move results in a superior position.
Try and prove your King of the Hill is the best
one you can find, given the time control restraints,
and then play your King of the Hill move. |