IS
IT SAFE?
While a good thought process is flexible, there
are certain elements that usually are included.
A comprehensive checklist of what questions might
go through your mind after your opponent makes
a move might start with:
- Is it legal?
- Am I in check?
- Can I checkmate him by a series of forced
moves? (If so, nothing else usually matters…!)
- Is his move safe (for him)?
- What are all the things his move does? (In
other words, how does his move change the position,
and what can he do now that he could not do
before? What are his threats for next move?)
- What are my candidate moves?
…etc.
In this month's Thinking Cap we are just going
to consider #4, “Is his move safe for him?”
Often I am going over my students' games and
as soon as his opponent (or sometimes my student!)
makes a move, I say out loud, “He can't do that – it's
not safe!”
What I mean is that the move played leaves the
piece in immediate jeopardy on that square. I
am NOT talking about falling victim to a combination,
but rather one of three simple possibilities:
- The piece is en prise – that is, it
is attacked and not defended at all
- The piece is subject to capture and there
is a sequences of captures on that square that
loses material for the player that just moved,
or
- The piece is instantly trappable – usually
that means it can be attacked by a piece of
lesser value and has no safe way to retreat.
As an example, take the sequence 1.e4 c5 2.Nf3
Nc6 3.Bb5 a6 4.Ba4??

The Bishop is not safe because Black can perform
a simplified “Noah's Ark” trap with 4…b5 5.Bb3
c4.
Yet interestingly enough, in many cases neither
my student nor his opponent realizes right away
that the piece is not safe! They are too busy
asking themselves some of the other questions,
like “What does that move do?” or “What are his
threats” or “What are my candidate moves?” Often
when I show a position to a student and say, “Black
has just moved X. What should you do as White?” the
first thing they do is start to look for candidate
moves! This may work if it is a “White to play
and win” problem but, in a game, looking for
candidate moves before you check for the safety
and purpose of your opponent's move can be disastrous.
I almost always see the unsafe piece immediately,
but my student sometimes only sees the problem after I
bring the issue to his attention! And the fact
that sometimes they see it immediately means
that the student's thought process is faulty,
because they obviously can see the move
was unsafe, they just never considered the possibility.
So what is automatic – and important – to me,
is not automatic for them.
Another interesting aspect is that many students
are almost as likely to spot an unsafe piece
move by their opponent in a speed game as they
are in a slow game! The reason is simple: in
a speed game they expect their opponent to make
silly, material-losing moves and look for this
kind of mistake. In a slow game they assume their
opponent will not make such a bad mistake and
just skip that step of the thought process, even
though the opponent might be weak or playing
fast anyway and may just be giving them material.
A common, related
safety mistake is for a player to remove his
own guard! He takes a piece that is defending
another one and moves it away, leaving the one
that was adequately defended as now un- or under-defended.
For example, consider the position after 1.e4
c5 2.c3 Nc6 3.d4 cxd4 4.cxd4 d6 5.Nf3 g6 6.Bc4
Bg7 7.0–0 Nf6 8.Nbd2 0–0 9.Ng5?

In this common beginner
error Black often follows this White blunder
by becoming so fixated on the new “threat” to
f7 that he forgets that the Knight that moved
to g5 was guarding d4 and is no longer doing
so. So, since f7 is adequately guarded and 9.Ng5
has made the pawn on d4 unsafe, Black should
just calmly capture it with 9…Nxd4. Thanks for
the pawn! From this example, you can see that you
should not only ask yourself if the moving piece
is safe, but if the moving piece is just leaving
something else unsafe. Any basic safety issue
that was affected by his move is equally important.
Often players analyze
a capturing sequence and evaluate a position
which they think is worth evaluating, but it
is too early because the forced sequence (all
the checks, captures, and threats) are not complete.
This is called a quiescence error because
they think the position is quiet when it is not,
and stop analyzing the sequence too soon. Consider
the following simple example:

Black has just played
1…Rd8-e8. Now White might calculate the sequence
of captures on d5 and think that Black has removed
his own guard as in the previous example, but
the d5-pawn is still safe because if 1.Nxd5??
Nxd5 2.Rxd5? Re1 mate. To stop your analysis
after 2.Rxd5 and conclude that you are up a pawn
would be considered a quiescence error because
you are not considering the further devastating
check on e1.
Sometimes players
assume an opponent's piece is safe, but they
don't consider all the aspects and see that the
entire capturing sequence is good for them. An
excellent example of this is in the Ruy Lopez
after 1.e4 e5 2.Nf3 Nc6 3.Bb5 a6 4.Ba4 Nf6 5.O-O
Be7 6.Re1 O-O? 7.Bxc6 dxc6 8.Nxe5 Qd4 9.Nf3 Bg4??

Even after I tell
my students that Black's move is a mistake and
that now White can win, many often make the error
of assuming that their Knight is pinned and cannot
move, and so look to preserve their extra pawn
with a move like 10.d3?. But when you see a good
move, look for a better one, and White has a
much better one by moving that pinned Knight
with 10.Nxd4 Bxd1 11.Rxd1. This wins a Bishop
since Black's Queen was unguarded and White's
Queen was not. Therefore Black's move 9…Bg4??
did not make his Queen safe, as you should
readily see if you ask yourself the right questions.
If White misses playing 10.Nxd4, this type of
error is similar to a quiescence error because
White wrongfully assumes the position is quiet – and
bad for himself – if he ever moves his Knight
and allows his Queen to be captured. The tactic that
wins the material after 10.Nxd4 I simply call
COUNTING. Counting is one of the most important
parts of chess, and it is clearly the most underrated
and under-taught tactic. Readers of The Thinking
Cap will encounter the subject of Counting
again!
None of the above
mistakes involve difficult combinations; all
are much more basic safety issues. Even good
players can make these kinds of simple mistakes
occasionally – especially in time trouble. So
unless you are playing a very high level of competition,
don't assume that your opponent's move is safe – even
if it is safe “only” 99% of the time,
that means once every 2-3 games you are likely
going to be given a gift! So don't overlook this
important part of the thought process. |