| CHECKS, CAPTURES, AND THREATS
Chess players use analysis primarily
to determine what might happen if a certain move
is played. This creates a “tree” of analysis
with moves branching at each ply. However, the
number of legal possibilities is very large,
so humans “prune” their tree of moves to only
include ones they think might be (at least at
first glance) reasonable. If this is not done,
then the tree can grow astronomically! For example,
if each side has 30 legal moves, then to look
at even 2 moves deep (4 ply) would require 30
x 30 x 30 x 30 sequences, or 810,000! Hardly
possible for a human in a year, much less in
a game requiring 40 moves in two hours. Similarly,
pruning the tree is necessary even for computers,
which use full-width search to examine all moves,
but alpha-beta cutoffs to avoid looking at the
entire tree. Of course a discussion of computer
tree-searching is outside the scope of this article!
One way to help categorize what happens when
a human prunes his analysis tree is to break
the type of moves into different categories:
Checks
Captures
Threats
Moves that increase your piece's activity or
decrease the opponent's pieces activity
Forced moves, like only legal moves, or necessary
recaptures (note that forced moves are almost
the opposite of forcing moves like #1-3, although
it is possible for a forced move to be a forcing
move!).
Other moves
One way to control the tree – and, happily,
to find the best move – is to try and maximize
the number of opponent's moves that fall under
category #5 – in other words, the tree is not
only smaller, but more under your control if
your opponent has to play a forced move and does
not have the flexibility to perform a more constructive
purpose. If you can consistently force your opponent
to reply to your move we call this pleasant situation having
the initiative.
For this reason, when you are searching for
your best move, or considering your opponent's
best reply, you want to start with (or assume)
the most forcing moves, which are almost
always checks, captures, and threats! Note that
while most checks are more forcing than most
captures, and most captures are more forcing
than most threats, this is not always the correct
order of how forcing your potential moves may
be. For example, a threat to mate-in-one on the
next move is often more forcing than any capture,
and even some checks! So when searching for forcing
moves, always consider mate-in-one threats near
the top!
I would like to point out that most students,
while understanding intuitively what a threat
is, cannot define it – which usually means they
cannot easily find all threats!
A threat is a move by player A which, if
nothing is done by player B in response, can
do something positive on the next move for
player A.
By “positive” we mean win material, checkmate,
or even gain some positional feature like control
of a file or wrecking the opponent's pawn structure.
But in order for a move to really be a threat,
the execution of the threat next move, if allowed,
should be meaningful. For example, if you are
behind a Rook and “threaten” to win a pawn but
in doing so you have to trade Queens, winning
the pawn may not really be a threat since the
net result may be positive for your opponent,
not you!
In the previous Thinking Cap we mentioned that
a good thinking process requires you to look
to see if your candidate move is refutable before
considering it further, much less playing it.
At a minimum, this usually means you must say
to yourself,
“Suppose I make this move, then in response
what are all my opponent's most forcing moves,
and can I safely meet all of them?”
At this point you consider each of your opponent's
checks, captures, and threats, making sure you
have an adequate answer to each. If you do, then
the move is plausible and it may remain a candidate
move.
Remember, not all forcing moves are good moves,
but some bad-looking moves are often actually
good moves because of their forcing nature. Let
us consider two examples. The first is problem
#225 in the first edition of John Bain's excellent
book on beginning tactical motifs, Chess Tactics
for Students:

This is White to play and win. The answer, if
you don't know, is 1.Rxe7 Kxe7 2.Bb4+ winning
a piece. But for the moment let's ask a different
question: Excluding checks and captures (which
sometimes can also produce threats), how many
moves does White have which are threats in this
position? In this case we want immediate threats,
not long-term threats such as to create an outside
passed pawn. Hint: not all threats are good moves;
they just have to be legitimate threats. To find
a threat, make a move, skip the opponent's
reply, and then move again and see if you
can gain something.
The answer is 5. They are 1.Ba6 and 1.Bc6 (they
both threaten 2.Bxb7), 1.Bb4 (threatens to capture
on e7), while 1.Ba5 and 1.Be5 threaten the removal
of the guard tactic 2.Bxc7+ Kxc7 3.Rxe7+. On
the other hand, 1.g4 does not strongly threaten
2.g5 since after 2.g5 Nh5 holds g7 for a while.
Notice 1.Ba6, 1.Bc6, and 1.Bb4 are terrible moves
that just allow a capture, but they are legitimate
threats. But not all terrible-looking threats
are actually terrible and you need to differentiate!
Consider the second example, the famous position
Bernstein-Capablanca 1914, with Black to play:

Black's move 1…Qb2! at first looks like a typographical
error. However, it not only contains two strong
threats, but the combination of both threats
is unstoppable. White of course cannot play 2.Qxb2
due to 2...Rd1 mate, but White must stop both
of the threats: 2…Qxe2 and 2…Qxc3. White resigned,
but to show what might have happened, suppose
White had played the tricky 2.Rc8. Then Black
would play 2…Qa1+ 3.Qf1 Qxf1+ and then win the
Rook. Of course not
2…Qxe2?? 3.Rxc8 mate, nor 2…Rxc8?? when 3.Qxb2 stops the mate. Or
White can try 2.Rc2, but then 2…Qb1+ 3.Qf1 Qxc2 wins.
Or 2.Qe1 Qxc3!.
From these examples we can see that if you have
the time, it pays to consider all forcing moves,
including all threats; chronologically, these
are: anything your opponent may be forcing from
his previous move, your current forcing moves,
plus (importantly) his possible forcing moves
in response to your candidate moves. If you have
the time, even consider the ones that may look
silly at first.
If, in looking for forcing replies to your candidate
move, you do find a threat by your opponent on
the next move that you cannot meet on your following
move, it is possible that such an opponent's
move may refute many of your possible
candidates. For example, suppose in some imaginary
position you say to yourself, “If I play 1.Qd2,
then suppose he plays 1…Qh3 and threatens 2…Qg2
mate. How can I stop this? I cannot, so I cannot
play 1.Qd2.” But if this is true, then possibly
1…Qh3 might force checkmate after many of your
possible first moves, for example 1.Rb1. So you
say to yourself, “Suppose I play 1.Rb1, then
does 1…Qh3 still checkmate me?” A move like
1…Qh3 is called a killer move by programmers,
and they will use this as the first reply to
all candidates in order to efficiently cut off
their analysis as quickly as possible. You can
do the same thing, so that your thought process
then includes something similar to “What moves
can I play which would stop 1…Qh3 and 2…Qg2 mate?” Thus
your search is made more efficient by only considering
moves which prevent the killer move.
In summary, when you are analyzing a game and
looking for continuations, the ones that should
most concern you are the forcing moves: checks,
captures, and threats. On offense, if you can
successfully continue to play moves of this type,
you have the initiative. Defensively, if you
can successfully identify and plan to meet forcing
moves by your opponent (or avoid them altogether!),
then you will not be surprised and can usually
stay in the game and have good chances to win – or
at least draw – against even formidable opponents.
Therefore, learning to identify and deal with
forcing moves is an important part of becoming
proficient at chess analysis! |