Anyone who still thinks of science fiction
as an inferior genre surely has not seen Mamoru
Oshii's AVALON. Filmed in Poland and starring
a Polish cast, it is otherwise an entirely Japanese
production - and it is everything mainstream
American cinema is not. Quiet. Deliberate. And
disturbing. Not in an overtly violent or heavy-handed
way - but one that is achingly truthful.
The premise sounds typical for a story set in
the future. Participants in an illegal virtual
reality war game called Avalon risk everything
to play. A wrong move can leave them brain dead.
Sounds trite, but the plot's simplicity gives
Oshii the space to explore more important matters.
Like many sci-fi stories, AVALON tackles the
themes of reality, perception, and where the
boundaries between the two are drawn or blurred.
Yes, it has stunning imagery. Yes, there is
MATRIX-like-freeze-frame CGI. Alternating sepia
tones and shades of gray erupt into brilliant
colors. There's even a little action in the
game sequences. But unlike those sci-fi projects
that give the genre a bad name, AVALON employs
these devices in the service of asking the big
questions. Loneliness. Isolation. Not necessarily
uncharted sci-fi territory but never before
presented like this.
Leading lady Malgorzata Foremniak's terrifically
understated performance holds AVALON together
- remarkable considering the film's scant dialogue.
As Ash, a star Avalon player, she conveys the
sadness just beneath her detached exterior with
a refreshing subtlety and ease.
This is a slow film. And that is part
of what makes it so compelling. We hear a lot
these days about how we're constantly bombarded
by stimuli. How we're unable to sit alone in
silence because we might not like the company.
Watching AVALON is a bit like that, as Oshii
forces us to confront those issues that are
usually buried under the superficial noise infecting
most Hollywood films.
AVALON is beautifully unsettling
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