Mamoru Oshii must be a magician, for only a
magician could use Japanese digital wizardry
in a bleak, rubble-strewn Polish cityscape with
an all-Polish cast to present two of the stalest,
most overworked concepts in virtual reality
science fiction (the VR world that's capable
of rendering the less fortunate adventurers
braindead in reality, and the old VR shell game
that's meant to leave the audience wondering
afterwards which world actually is the real
one), and only a magician would also have the
audacity to use one of the stalest, most overworked
cinematic styles, the style of a vintage 1960's
avant-garde French art film (brooding black
and white cinematography with lots of weird
camera angles and striking contrasts between
light and shadow, an emphasis on mood and atmosphere
instead of plot and action, a deliberately slow
place in scenes that seem to have no significance,
lots of existentialist nuances and indecipherable
symbolism, and a tone so intellectual and serious
that even Buster Keaton couldn't make it smile),
and certainly, only a master magician, only
an alchemical genius of the highest order, could
then breathe life into this horrid hodgepodge
of disparate, apparently incompatible elements,
transforming them into a wonderfully strange
and compelling movie that amazingly enough almost
works (but not quite, alas) as a unified esthetic
experience, with an incredible soundtrack and
some camera shots that deserve to be immortalized
: in particular, the closeups of the people
cooking and eating, the prolonged still-life
studies of the heroine's basset hound lying
motionless on the floor, and just about every
face you see when she decides to visit the nursing
home for braindead gamers.
Click to see
Silman's
and Teri
Tom's reviews of this movie.
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